In the following weeks, I will be writing several new tutorials on a strange topic we call Physics. These articles will be covering a portion of the subject material that I have learned at Penn State University. You might note that these particular articles will not apply directly to games. Why have I decided to follow this path? One word, simplicity.

It is more important that you know the concepts behind real-world interactions than exactly how to apply them to games. If you have a strong underlying knowledge of the fundamental laws of physics, you will be able to develop physics-based engines on your own. Good luck, and I hope you enjoy these tutorials!

 



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Date this article was posted to GameDev.net: 8/6/1999
(Note that this date does not necessarily correspond to the date the article was written)

See Also:
Physics Tutorials

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