addTexture(std::string strFilename, const int value) | D3DRenderer | |
beginRenderingScene() | D3DRenderer | [virtual] |
createDevice(HWND, DWORD, DWORD, DWORD, BOOL) | D3DRenderer | [virtual] |
D3DRenderer() | D3DRenderer | |
destroyDevice() | D3DRenderer | [virtual] |
endRenderingScene() | D3DRenderer | [virtual] |
getTextureInterface(void) | rendererInterface | [inline] |
m_bWindowed | rendererInterface | [protected] |
m_dwDepth | rendererInterface | [protected] |
m_dwHeight | rendererInterface | [protected] |
m_dwWidth | rendererInterface | [protected] |
m_hWnd (defined in rendererInterface) | rendererInterface | [protected] |
m_pTextureManager | rendererInterface | |
m_pVB | rendererInterface | |
rendererInterface() | rendererInterface | [inline] |
setClearColor(FLOAT, FLOAT, FLOAT, FLOAT) | D3DRenderer | [virtual] |
setTexture(const int value) | D3DRenderer | |
~D3DRenderer() | D3DRenderer | |
~rendererInterface() | rendererInterface | [inline, virtual] |