#include <OGLTextureManager.h>
Inheritance diagram for OGLTextureManager:
Public Member Functions | |
OGLTextureManager () | |
~OGLTextureManager () | |
HRESULT | addTexture (std::string strFilename, const int value) |
void | setTexture (const int value) |
Protected Attributes | |
std::map< int, GLuint > | m_oTextures |
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Constructor |
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Destructor |
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version 1.3 This method is responsible for adding a new texture to our rendering engine. We won't do anything that fancy but store it in a std::map object
Implements textureManagerInterface. |
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version 1.3 This method is responsible for letting the renderer engine know which texture we want to use
Implements textureManagerInterface. |