#include <textureManagerInterface.h>
Inheritance diagram for textureManagerInterface:
Public Member Functions | |
textureManagerInterface () | |
virtual | ~textureManagerInterface () |
virtual HRESULT | addTexture (std::string strFilename, const int value)=0 |
virtual void | setTexture (const int value)=0 |
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Constructor |
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Destructor |
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version 1.3 This method is responsible for adding a new texture to our rendering engine. We won't do anything that fancy but store it in a std::map object
Implemented in D3DTextureManager, and OGLTextureManager. |
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version 1.3 This method is responsible for letting the renderer engine know which texture we want to use
Implemented in D3DTextureManager, and OGLTextureManager. |