addTriToVB(D3DXVECTOR3 pos, FLOAT r, FLOAT g, FLOAT b, FLOAT a)=0 | vbInterface | [pure virtual] |
addTriToVB(D3DXVECTOR3, FLOAT, FLOAT, FLOAT, FLOAT, D3DXVECTOR2)=0 | vbInterface | [pure virtual] |
createVB(int, VOID *=NULL)=0 | vbInterface | [pure virtual] |
destroyVB(void)=0 | vbInterface | [pure virtual] |
flushVB(VOID)=0 | vbInterface | [pure virtual] |
lockVB(void)=0 | vbInterface | [pure virtual] |
unlockVB(void)=0 | vbInterface | [pure virtual] |
vbInterface() | vbInterface | [inline] |
~vbInterface() | vbInterface | [inline, virtual] |