addTriToVB(D3DXVECTOR3 pos, FLOAT r, FLOAT g, FLOAT b, FLOAT a) | D3DVertexBuffer | [virtual] |
addTriToVB(D3DXVECTOR3, FLOAT, FLOAT, FLOAT, FLOAT, D3DXVECTOR2) | D3DVertexBuffer | [virtual] |
createVB(int, VOID *) | D3DVertexBuffer | [virtual] |
D3DVertexBuffer() | D3DVertexBuffer | |
destroyVB(void) | D3DVertexBuffer | [virtual] |
flushVB(void) | D3DVertexBuffer | |
vbInterface::flushVB(VOID)=0 | vbInterface | [pure virtual] |
lockVB(void) | D3DVertexBuffer | [virtual] |
m_bIsLocked | D3DVertexBuffer | [protected] |
m_iVertexLimit | D3DVertexBuffer | [protected] |
m_iVertexSize (defined in D3DVertexBuffer) | D3DVertexBuffer | [protected] |
m_iVerticesInBuffer | D3DVertexBuffer | [protected] |
m_lpD3DDevice | D3DVertexBuffer | [protected] |
m_lpVB | D3DVertexBuffer | [protected] |
m_pVertices | D3DVertexBuffer | [protected] |
unlockVB(void) | D3DVertexBuffer | [virtual] |
vbInterface() | vbInterface | [inline] |
~D3DVertexBuffer() | D3DVertexBuffer | |
~vbInterface() | vbInterface | [inline, virtual] |