addTriToVB(D3DXVECTOR3 pos, FLOAT r, FLOAT g, FLOAT b, FLOAT a) | OGLVertexBuffer | [virtual] |
addTriToVB(D3DXVECTOR3, FLOAT, FLOAT, FLOAT, FLOAT, D3DXVECTOR2) | OGLVertexBuffer | [virtual] |
createVB(int, VOID *=NULL) | OGLVertexBuffer | [virtual] |
destroyVB(void) | OGLVertexBuffer | [virtual] |
flushVB(void) | OGLVertexBuffer | |
vbInterface::flushVB(VOID)=0 | vbInterface | [pure virtual] |
lockVB(void) | OGLVertexBuffer | [virtual] |
OGLVertexBuffer() | OGLVertexBuffer | |
unlockVB(void) | OGLVertexBuffer | [virtual] |
vbInterface() | vbInterface | [inline] |
~OGLVertexBuffer() | OGLVertexBuffer | |
~vbInterface() | vbInterface | [inline, virtual] |