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2D Artwork and 3D Modeling for Game Artists
by David Franson
Published: November 2002
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3D Game Art f/x & Design
by Luke Ahearn
Published: July 2002
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3D Game Textures
by Luke Ahearn
Published: February 2006
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3D Game-Based Filmmaking: The Art of Machinima
by Paul Marino
Published: July 2004
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3D Graphics & Animation
by Mark Giambruno
Published: June 2002
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A Field Guide to Digital Color
by Maureen C. Stone
Published: August 2003
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Adobe Photoshop Elements 6.0 On Demand
by Steve Johnson, Perspection Inc.
Published: February 2008
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Animating Real-Time Game Characters
by Paul Steed
Published: December 2002
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Beginning Game Graphics
by Harry Evry
Published: March 2005
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Beginning Illustration and Storyboarding for Games
by Les Pardew
Published: October 2004
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Building a Digital Human
by Ken Brilliant
Published: April 2003
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Character Animation in 3D
by Steve Roberts
Published: July 2004
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Computer Animation: Algorithms and Techniques
by Rick Parent
Published: September 2001
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Creating the Art of the Game
by Matthew Omernick
Published: March 2004
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Designing Arcade Computer Game Graphics
by Ari Feldman
Published: November 2000
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Digital Character Animation 2, Volume I: Essential Techniques
by George Maestri
Published: August 1999
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Digital Character Animation 2, Volume II: Advanced Techniques
by George Maestri
Published: August 2001
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Digital Character Design and Painting
by Don Seegmiller
Published: January 2003
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Digital Character Design and Painting: The Photoshop CS Edition
by Don Seegmiller
Published: August 2004
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Digital Lighting & Rendering
by Jeremy Birn
Published: January 2000
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Digital Texturing & Painting
by Owen Demers
Published: August 2001
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Drawing Cutting Edge Comics
by Christopher Hart
Published: December 2001
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Drawing the Landscape
by Chip Sullivan
Published: August 1997
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Femme Digitale
by Michael Burns
Published: October 2003
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Game Art for Teens
by Les Pardew
Published: March 2004
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Game Art: Creation, Direction, and Careers
by Riccard Linde
Published: February 2005
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Game Art: The Graphic Art of Computer Games
by Leo Hartas, Dave Morris
Published: July 2003
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Game Character Animation All in One
by Les Pardew
Published: October 2006
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Game Modeling Using Low Polygon Techniques
by Chad Walker, Eric Walker
Published: August 2001
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Macromedia Flash Professional 8 Game Graphics
by Robert Firebaugh
Published: September 2006
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Mecha Mania: How to Draw Warrior Robots, Cool Spaceships, and Military Vehicles
by Christopher Hart
Published: November 2002
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Modeling a Character in 3DS Max, 2nd Ed.
by Paul Steed
Published: February 2005
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Rendering for Beginners
by Saty Raghavachary
Published: December 2004
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Stop Staring: Facial Modeling and Animation Done Right
by Jason Osipa
Published: August 2003
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Storytelling through Animation
by Mike Wellins
Published: March 2005
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Texturing: Concepts and Techniques
by Dennis Summers
Published: March 2004
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The Animator's Motion Capture Guide
by Matt Liverman
Published: January 2004
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The Art of Color: The Subjective Experience and Objective Rationale of Color
by Johannes Itten
Published: December 1997
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The Dark Side of Game Texturing
by David Franson
Published: March 2004
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The New Drawing on the Right Side of the Brain
by Betty Edwards
Published: September 1999
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The Official Blender GameKit: Interactive 3D for Artists
by Carsten Wartmann, Ton Roosendaal
Published: May 2003
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Visual Design Fundamentals: A Digital Approach
by Alan Hashimoto
Published: December 2003
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