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Books @ GameDev.net

GameDev.net is pleased to provide a hand-picked collection of books you may find useful for game development. All books are offered in association with the largest and most reputable online retailers, such as Amazon.com. In addition to a brief description of the book or other product, you'll find reviews from the GDNet staff and your peers in the community to help you decide if something is right for you. Just follow the links below.

If you would like to recommend a book or other product for listing here, please send an email to Dave Astle.

Book Reviews (1 listing)
Featured reviews of important books for game developers. A wider selection of reviews - including peer reviews - can be found in our Books section.
Computing (2 listings)
Magazines covering computer-related topics in general.
For Beginners (36 listings)
Our recommendations for people just getting started in programming and/or game development.
Game Audio (22 listings)
Topics for the musicians and audio engineers.
Game Business and Production (27 listings)
This topic includes both information about how to run your game business, and information about the industry as a whole.
Game Design (43 listings)
The art and science of game design.
Subcategories: Level design, Outside the Box
Game Development (9 listings)
Gaming (8 listings)
Topics about the game industry and gaming in general.
Graphics and Animation (2 listings)
Hacking (3 listings)
Anything dealing with the various forms of hacking
Image Gallery (1 listing)

Subcategories: Production Artwork
Novels (3 listings)
Books written about the game industry or that feature computer games in their plot
Out of Print (19 listings)
This section contains books which were at one point listed on GameDev.net, but which have since gone out of print, or have been replaced with significantly different newer editions. The information and reviews are kept for archival purposes.
Programming (407 listings)
Covering all topics related to the technical aspects of game development.
Subcategories: API Specific, Artificial Intelligence, Audio Programming, Game Programming, Graphics Programming, Languages, Math and Physics, Multiplayer and Network Programming, Platform Specific, Software Engineering, Testing, Web Development
Visual Arts (73 listings)
Everything from traditional art theory to techniques for the latest modelling, animation, and other tools used in the creation of game art
Subcategories: 3ds max, Art Collections, Lightwave, Maya, Poser, XSI

Newest Books
Cooking for Geeks: Real Science, Great Hacks, and Good Food
Freedom (TM)
Game Physics, Second Edition
3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop
The Design of Design: Essays from a Computer Scientist
Beginning iPhone Games Development
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0
Beginning iPhone 3 Development: Exploring the iPhone SDK
Unity Game Development Essentials
Game Coding Complete, Third Edition

Top 10 Books
2Beginning OpenGL Game Programming
5Tricks of the Windows Game Programming Gurus
1Beginning C ++ Through Game Programming
1Code Complete
1Game Architecture and Design
1Indie Game Development Survival Guide
3Programming Role Playing Games with DirectX
1Accelerated C++
1OpenGL Game Programming
63D Math Primer for Graphics and Game Development
10 More OpenGL Game Programming

Rankings based on Amazon.com sales figures for GameDev.net for the past 3 months. Last updated 6/29/2008.