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A Theory of Fun for Game Design
by Raph Koster
Published: November 2004
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Andrew Rollings and Ernest Adams on Game Design
by Andrew Rollings and Ernest Adams
Published: May 2003
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Creating Emotion in Games:The Art and Craft of Emotioneering
by David Freeman
Published: September 2003
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Game Writing Handbook
by Rafael Chandler
Published: May 2007
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The Art of Game Design: A book of lenses
by Jesse Schell
Published: August 2008
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Game Design Perspectives
by Francois Dominic Laramee
Published: May 2002
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Ultimate Game Design
by Tom Meigs
Published: May 2003
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Chris Crawford on Interactive Storytelling
by Chris Crawford
Published: October 2004
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Designing Virtual Worlds
by Richard Bartle
Published: July 2003
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Game Architecture and Design: A New Edition
by Andrew Rollings, Dave Morris
Published: October 2003
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Game Design, 2nd Ed.
by Bob Bates
Published: September 2004
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Game Design: Art and Business of Creating Games
by Bob Bates
Published: April 2001
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Game Interface Design
by Brent Fox
Published: December 2004
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Online Game Interactivity Theory
by Markus Friedl
Published: October 2002
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Postmortems from Game Developer
by Austin Grossman
Published: February 2003
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The Design of Design: Essays from a Computer Scientist
by Frederick P. Brooks
Published: April 2010
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Developer's Guide to Computer Game Design
by John Scott Lewinski
Published: November 1999
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Game Design For Teens
by Les Pardew and Alpine Studios
Published: October 2004
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Rules of Play : Game Design Fundamentals
by Katie Salen, Eric Zimmerman
Published: October 2003
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Swords & Circuitry
by Neal Hallford, Jana Hallford
Published: June 2001
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Challenges for Game Designers
by Brenda Brathwaite, Ian Schreiber
Published: August 2008
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Digital Storytelling
by Carolyn Handler Miller
Published: August 2004
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Game Design: Theory and Practice
by Richard Rouse
Published: February 2001
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Chris Crawford on Game Design
by Chris Crawford
Published: June 2003
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Patterns in Game Design
by Staffan Bjork, Jussi Holopainen
Published: December 2004
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Developing Online Games: An Insiders Guide
by Jessica Mulligan, Bridgette Patrovsky
Published: March 2003
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Game Design Foundations
by Roger E. Pedersen
Published: February 2003
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Character Development and Storytelling for Games
by Lee Sheldon
Published: June 2004
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Designing Character-Based Console Games
by Mark Davies
Published: February 2007
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Digital Illusion
by Clark Dodsworth
Published: August 1997
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Game Design Workshop
by Tracy Fullerton, Christopher Swain, Steven Hoffman
Published: February 2004
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Game Design: Theory and Practice, 2nd Ed.
by Richard Rouse III
Published: September 2004
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Gameplay and Design
by Kevin Oxland
Published: August 2004
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Games and Information: An Introduction to Game Theory
by Eric Rasmusen
Published: May 2001
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Gender Inclusive Game Design: Expanding The Market
by Sheri Graner Ray
Published: September 2003
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Interactive Storytelling
by Andrew S. Glassner
Published: March 2004
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The Design of Everyday Things
by Donald A. Norman
Published: September 2002
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Designing 3D Games That Sell!
by Luke Ahearn
Published: April 2001
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