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Beginning C ++ Through Game Programming, 2nd Ed.
by Michael Dawson
Published: December 2006
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Beginning OpenGL Game Programming
by Dave Astle, Kevin Hawkins
Published: March 2004
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Game Developer's Market Guide
by Bob Bates (editor)
Published: September 2003
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More OpenGL Game Programming
by Dave Astle (editor)
Published: October 2005
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Visual Basic Game Programming with DirectX
by Jonathan S. Harbour
Published: January 2002
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AI Techniques for Game Programming
by Mat Buckland
Published: October 2002
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Beginning C++ Game Programming
by Michael Dawson
Published: May 2004
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Focus on 3D Models
by Evan Pipho
Published: December 2002
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Focus On SDL
by Ernest Pazera
Published: November 2002
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Game Engine Toolset Development
by Graham Wihlidal
Published: March 2006
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Game Programming All in One, 2nd Ed.
by Jonathan Harbour
Published: July 2004
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Game Programming for Teens, 2nd Ed.
by Maneesh Sethi
Published: May 2005
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Game Testing All in One
by Charles P. Schultz
Published: February 2005
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Isometric Game Programming with DirectX 7.0
by Ernest Pazera
Published: March 2001
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J2ME Game Programming
by Martin Wells
Published: March 2004
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OpenGL ES Game Development
by Dave Astle, Dave Durnil
Published: October 2004
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OpenGL Game Programming
by Kevin Hawkins, Dave Astle
Published: May 2001
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Pocket PC Game Programming
by Jonathan S. Harbour
Published: April 2001
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Programming Role-Playing Games with DirectX
by Jim Adams
Published: January 2002
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Real Time Rendering Tricks and Techniques in DirectX
by Kelly Dempski
Published: April 2002
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Software Engineering for Game Developers
by John P Flynt, Omar Salem
Published: November 2004
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The Game Producer's Handbook
by Dan Irish
Published: March 2005
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3D Game Engine Programming
by Stefan Zerbst
Published: July 2004
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Beginning Game Audio Programming
by Mason McCuskey
Published: April 2003
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Data Structures for Game Programmers
by Ron Penton
Published: November 2002
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Focus on 2D in Direct3D
by Ernest Pazera
Published: March 2002
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Game Art for Teens
by Les Pardew
Published: March 2004
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Game Design, 2nd Ed.
by Bob Bates
Published: September 2004
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Game Design: Art and Business of Creating Games
by Bob Bates
Published: April 2001
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Game Development With Actionscript
by Lewis Moronta
Published: November 2003
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Game Interface Design
by Brent Fox
Published: December 2004
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Game Programming Tricks of the Trade
by Lorenzo Phillips, et al.
Published: September 2002
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Game Scripting Mastery
by Alex Varanese
Published: December 2002
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Macromedia Flash MX 2004 Game Programming
by Craig Murray, Justin Everett-Church
Published: November 2003
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Mathematics for Game Developers
by Christopher Tremblay
Published: June 2004
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Maya 6 Revealed
by Kelly L Murdock
Published: July 2004
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Mud Game Programming
by Ron Penton
Published: November 2003
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Shaders for Game Programmers and Artists
by Sebastien St-Laurent
Published: May 2004
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Special Effects Game Programming with DirectX 8.0
by Mason McCuskey
Published: December 2001
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The Dark Side of Game Texturing
by David Franson
Published: March 2004
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XNA Game Studio Express
by Joseph B. Hall
Published: May 2007
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3D Game Programming All in One
by Ken Finney
Published: April 2004
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Advanced Animation with DirectX
by Jim Adams
Published: May 2003
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Beginner's Guide to DarkBASIC Game Programming
by Jonathan S. Harbour, Joshua R. Smith
Published: January 2003
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Beginning Direct3D Game Programming, 2nd Ed
by Wolfgang F. Engel
Published: December 2003
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Beginning DirectX 9
by Wendy Jones
Published: April 2004
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Game Design For Teens
by Les Pardew and Alpine Studios
Published: October 2004
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Game Programming for Teens
by Maneesh Sethi
Published: June 2003
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Game Programming for Teens, 3E
by Maneesh Sethi
Published: August 2008
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Microsoft Visual Basic Game Programming for Teens, 2nd Ed
by Jonathan S. Harbour
Published: September 2007
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Physics Modeling for Game Programmers
by David Conger
Published: August 2004
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Poser 6 Revealed: The Official Guide
by Kelly L. Murdock
Published: April 2005
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Swords & Circuitry
by Neal Hallford, Jana Hallford
Published: June 2001
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The Official Guide to 3D GameStudio
by Mike Duggan
Published: March 2007
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Unreal Tournament Game Programming for Teens
by John Flynt, Brandon Booth
Published: December 2006
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2D Artwork and 3D Modeling for Game Artists
by David Franson
Published: November 2002
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Advanced 2D Game Development
by Jonathan S. Harbour
Published: June 2008
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Beginning C# Game Programming
by Ron Penton
Published: October 2004
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Beginning Direct3D Game Programming
by Wolfgang Engel, Amir Geva
Published: March 2001
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Beginning Game Programming
by Jonathan S. Harbour
Published: October 2004
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Focus On 3D Terrain Programming
by Trent Polack
Published: December 2002
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Java Me Game Programming
by Martin J. Wells, John P. Flynt
Published: June 2007
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Linux Game Programming
by Mark Collins, Andre Lamothe (Editor), Ren Campbell, Steve Baker, Martin Donlon
Published: April 2001
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MultiPlayer Game Programming
by Todd Barron
Published: June 2001
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Simulation and Event Modeling for Game Developers
by John P Flynt, Benjamin Vinson
Published: August 2005
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Torque for Teens
by Mike Duggan
Published: October 2007
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Ultimate 3D Game Engine Design and Architecture
by Allen Sherrod
Published: December 2006
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Visual Basic Game Programming For Teens
by Jonathan S. Harbour
Published: December 2004
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Beginning Illustration and Storyboarding for Games
by Les Pardew
Published: October 2004
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Creating Casual Games for Profit & Fun
by Allen Partridge
Published: February 2007
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Game Programming All in One
by Bruno Sousa
Published: February 2002
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Java 2 Game Programming
by Thomas Petchel
Published: December 2001
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PHP Game Programming
by Matt Rutledge
Published: February 2004
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Programming Role Playing Games 2nd Ed
by Jim Adams
Published: July 2004
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The Zen of Direct3D Game Programming
by Peter Walsh
Published: June 2001
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Beginning DirectX 10 Game Programming
by Wendy Jones
Published: March 2007
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Beginning Game Programming with Flash
by Hamsa Suri, Lakshmi Prayaga
Published: December 2007
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Beyond Reality: A Guide to Alternate Reality Gaming
by John W. Gosney
Published: July 2005
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Beginning Java 5 Game Programming
by Jonathan S. Harbour
Published: April 2006
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Focus On Photon Mapping
by Marlon John
Published: January 2003
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Palm OS Game Programming
by Nicholas Pleis
Published: February 2002
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Game Programming With Python, Lua, and Ruby
by Tom Gutschmidt
Published: December 2003
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Acid Power!
by David E. Franks
Published: November 2001
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Acid Pro 6 Power!
by David Franks
Published: July 2006
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Advanced 3D Game Programming All in One
by Kenneth C Finney
Published: August 2005
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Advanced Visual Effects with Direct3D
by Peter Walsh
Published: November 2005
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Beginning Game Graphics
by Harry Evry
Published: March 2005
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Beginning Game Level Design
by John Harold Feil, Marc Scattergood
Published: February 2005
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Beginning Math Concepts for Game Developers
by John P. Flynt, Ph.D., Boris Meltreger
Published: October 2006
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Character Development and Storytelling for Games
by Lee Sheldon
Published: June 2004
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Character Emotion in 2D and 3D Animation
by Pardew
Published: June 2007
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Cubase SX Power!
by Robert GuTrin
Published: November 2002
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Experience XSI 4
by Michael Isner, Aaron Sims
Published: June 2004
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Focus On Curves and Surfaces
by Kelly Dempski
Published: November 2002
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Focus on Mod Programming in Quake III Arena
by Shawn Holmes, Andy Smith
Published: September 2002
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Game Art for Teens, Second Edition
by Les Pardew
Published: November 2005
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Game Development Business and Legal Guide
by Ashley Salisbury
Published: April 2003
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Game Programming for Teens, Second Edition
by Maneesh Sethi
Published: May 2005
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Home Studio Ignite!
by Eric Grebler
Published: November 2004
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Lightwave 8 Revealed
by Kelly L. Murdock
Published: February 2005
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Mac Game Programming
by Mark Szymczyk
Published: August 2002
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Play the Game: The Parent's Guide to Video Games
by Jeannie Novak, Luis Levy
Published: June 2007
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Pro Tools 7 Power!
by Colin MacQueen
Published: December 2005
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Pro Tools Power!
by Colin MacQueen, Steve Albanese
Published: September 2002
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Retro Game Programming: Unleashed for the Masses
by Earl John Carey
Published: March 2005
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Serious Games: Games That Educate, Train, and Inform
by David Michael, Sande Chen
Published: October 2005
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Sound Forge 6 Power!
by Scott R. Garrigus
Published: September 2002
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Sound Forge 8 Power
by Scott R. Garrigus
Published: June 2005
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Users' Guide to Logic Audio 5
by Stephen Bennett
Published: October 2002
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Users' Guide to Propellerhead Reason 2
by Debbie Poyser, Derek Johnson
Published: December 2002
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Users' Guide to Sound Synthesis with VST Instruments
by Simon Millward
Published: November 2002
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Business and Legal Primer for Game Development
by S. Gregory Boyd, Brian Green
Published: November 2006
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Python Programming for the Absolute Beginner
by Michael Dawson
Published: August 2003
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