Upcoming Events
Unite 2010
11/10 - 11/12 @ Montréal, Canada

GDC China
12/5 - 12/7 @ Shanghai, China

Asia Game Show 2010
12/24 - 12/27  

GDC 2011
2/28 - 3/4 @ San Francisco, CA

More events...
Quick Stats
116 people currently visiting GDNet.
2406 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!
Link to us Events 4 Gamers
Intel sponsors gamedev.net search:

The Game Developers Choice Awards posted 3/7 at 3:13:22 AM PST by Gaiiden

First let me start out by saying that this year's Game Developer's Choice Awards was definetly a step up from last year. And that's not to say that last year's awards ceremony was bad - just that this one was better. And the fact that it's only in its 3rd year makes it all the more impressive. This year, the GDCA was sponsored in part by G4 Media, who provided network event coverage and was there to tape the GDCA. Thanks to them the look of the awards ceremony definetly turned more professional. A new addition to the ceremony were developer interviews that played beweteen awards. So for the Excellence in Game Design award, for example, they would play a short clip of various developers speaking about game design. While the idea was great and definetly added some professionalism to the ceremony, severly things irked me. One was the fact that they didn't display any names for the various developers. Sure, it may have seemed main stream but even though I could put a name to almost all the faces, those I couldn't ID left me wondering just who they were to be speaking about such topics. Not only that, but most of the clips had background street noise in them, the developers didn't have any sort of makeup on do tone down the glare from their skin oils, and for some reason the camera would sometimes start out too close to the developer's face and have to pull out. At times like that it seemed rather unprofessional. But all told it was definelty a step forward for the awards ceremony itself. One more thing I wanted to mention was the speech given by one of the Spotlight recipients. He held up the GDCA plaque and told the crowd how he had just come from the D.I.C.E. summit and received a similar award, except then distinguished the two by saying "those awards were gievn out by publishers, this award comes from you" and pointing at the audience. It was great to see such realization of the awards for what they really are - Game Developers Choice Awards. Now then - on to the awards!

The Indipendant Games Festival

The GDCA alwaya opens with the IGF, and this year was no exception. Alex Dunne (Gamasutra.com) once again stepped up to the podium to announce the award recipients. After praising the various entrants for their ingenuity and recognizing the independant gaming community for the creative strength that it is, He began to present the awards.


Hmmm... taking digital pics sideways...
didn't work like I expected :P

Innovation in Visual Arts

This award went to Wild Earth, and I agree that the visuals in that game are stunning. The animals move very realistically, the modeling and texturing is superb and the whole environment just seems alive. James Thrush, sole developer for Wild Earth, stepped up to take the award.


James gave a great little speech about the indie games community

Innovation in Audio

This award went to Terraformers. This was kind of a given since their game enabled players to play blind by listening to the sounds the game emitted.


The PIN Interactive team steps up to accept the award

Innovation in Game Design

Wild Earth nabbed its second award by scoring in this category. As Alex described it in his opening speech, "a FPS game where the 'S' stands for 'snapshot". A game that has you going around shooting pictures of animals in the Serengetti and making it fun definetly deserves this award.


A stunned yet happy James says thanks... again

Technical Excellence

This award went to Reiner Knizia's Samurai. If you look at the screen shot over on the IGF coverage page, you can see that it's the most visually complex game in the lineup.


The Klear Games team steps up to accept the
award and their Intel development box

Audience Choice Award

The battle was probably close - Shizmoo Games' Word Ninja was the other easily accessible game in the line-up, but it still got beat out by Pontifex II, the bridge simulator game.


The Chronic Logic team accepts their award

Seumas McNally Award for Independant Game of the Year

A hush fell over the crowd as Alex ripped open the red envelope and pulled out the card inside. Would it be one of the other games that have not yet won an award? Generally, however, this award is presented to a game that has already one at least one other award. This was indeed the case, as the Game of the Year award and $15,000 went to one man: James Thrush and Wild Earth!


James once again takes a moment to re-iterate his
feelings about the independent gaming community

The Game Developers Choice Awards

After James had exited stage right, the Game Developers Choice Awards proper began with a clip that featured varuious developers discussing the industry - what it is today, where it has come, and where they came from. It was a good 5 minutes long and certainly not just some sort of content filler. This and other shorter clips like it made the GDCA a more entertaining event this year. After the clip had finished, Martin de Ronde from Lost Boys stepped out to present the first award.

Rookie Studio of the Year

The Rookie Studio Awards recognizes the outstanding achievement of a “rookie” game development studio that released its first publicly available game in the year 2002. The worldwide game development community nominates and votes on this award.

Presenter: Martin de Ronde

Nominees:

  • Arkane Studios for ARX FATALIS
  • Day 1 Studios for MECHASSAULT
  • Gas Powered Games for DUNGEON SIEGE
  • Pipeworks Software for GODZILLA: DESTROY ALL MONSTERS MELEE
  • Retro Studios for METROID PRIME

Recipient: Retro Studios

Game Innovation Splotlight Awards

The Game Innovation Spotlights recognize games that demonstrate true innovation, advance the state of the art, and push the boundaries of games as an expressive medium. In essence, these are the games that are leading the way as the medium continues to evolve. Up to five Game Innovation Spotlights may be bestowed on games that contain such outstanding contributions. The worldwide game development community makes nominations for these awards.

Presenters: Trent Oster (BioWare), Kathy Schoback (Sega)

Spotlights:

Animal Crossing by Nintendo

Battlefield 1942 by Digital Illusions

Medal of Honor: Allied Assault by 2015 Inc.

The Thing by Computer Artworks

Excellence in Writing

The Excellence in Writing Award recognizes outstanding contribution to the field of writing in an interactive medium - including, but not limited to, plot construction, dialogue, character development, etc. The worldwide game development community nominates and votes on this award.

Presenter: Jason Kingsley (Rebellion Developments)

Nominees:

  • Denis Dyack and Ken McCulloch for writing in ETERNAL DARKNESS: SANITY'S REQUIEM
  • GTA Team for writing in GRAND THEFT AUTO: VICE CITY
  • Daniel Vavra for writing in MAFIA: THE CITY OF LOST HEAVEN
  • Craig Hubbard and Team for writing in NO ONE LIVES FOREVER 2: A SPY IN H.A.R.M.S. WAY
  • Clint Hocking and JT Petty for writing in TOM CLANCY'S SPLINTER CELL

Recipient: Clint Hocking and JT Petty

Excellence in Level Design

The Excellence in Level Design Award recognizes outstanding contribution to the field of level design - including, but not limited to, architecture, map layout, object placement, etc. The worldwide game development community nominates and votes on this award.

Presenter: Stevie Case (Monkeystone Games)

Nominees:

  • Metroid Team for level design in METROID PRIME
  • Brian Allgeier, Mark Cerny, Lesley Mathieson and Colin Munson for level design in RATCHET & CLANK
  • Brendan McNamara, Chun Wah Kong and the SCEE Design Team for level design in THE GETAWAY
  • François Pelland and Team for level design in TOM CLANCY'S SPLINTER CELL
  • Pancho Eekels, Dave Ewing and James Schmalz for level design in UNREAL TOURNAMENT 2003

Recipient: Metroid Team

Excellence in Game Design

The Excellence in Game Design Award recognizes outstanding contribution to the field of game design - including, but not limited to, gameplay mechanics, puzzles, play balancing, etc. The worldwide game development community nominates and votes on this award.

Presenter: Harvey Smith (Ion Storm) (and I can't help but say that Yoot Saito was supposed to present too and wasn't there - which sucks :P)

Nominees:

  • Romain de Waubert de Genlis and Team for game design in BATTLEFIELD 1942
  • GTA Team for game design in GRAND THEFT AUTO: VICE CITY
  • Metroid Team for game design in METROID PRIME
  • Satoru Iwata, Yoshiaki Koizumi, Shigeru Miyamoto, Takashi Tezuka and Kenta Usui for game design in SUPER MARIO SUNSHINE
  • Splinter Cell Team Leaders for game design in TOM CLANCY'S SPLINTER CELL

Recipient: Romain de Waubert de Genlis and Team

Excellence in Audio

The Excellence in Audio Award recognizes outstanding contribution to the field of game audio - including, but not limited to, sound effects, musical composition, sound design, etc. The worldwide game development community nominates and votes on this award.

Presenter: Marty O'Donnell (Bungie Studios)

Nominees:

  • GTA Team for sound design in GRAND THEFT AUTO: VICE CITY
  • Takayuki Kawagoe, Hideki Naganuma and Fumitaka Shibata for sound design in JET SET RADIO FUTURE
  • Jack Grillo, Rebecca Hanck, Erik Kraber and Yuan Liu for sound effects in MEDAL OF HONOR: ALLIED ASSAULT
  • Metroid Team for sound effects in METROID PRIME
  • Andrew Boyd, Chris Hegstrom, Robb Mills and Howard Shore for composition in THE LORD OF THE RINGS: THE TWO TOWERS

Recipient: Jack Grillo, Rebecca Hanck, Erik Kraber and Yuan Liu

First Penguin Award

The First Penguin Award recognizes the courage and bravery of a developer who tested the proverbial "waters", uncertain of success or failure. A "first penguin" serves as a lesson, and inspiration, to the rest of the community. The Awards Advisory Board selects the recipient of this award. Read up on the origin and background of the First Penguin Award.

Presenter: Chris Trottier (Maxis)

Recipients: David Crane, Larry Kaplan, Jim Levy, Alan Miller and Bob Whitehead - Founders of Activision

David Crane, Larry Kaplan, Jim Levy, Alan Miller and Bob Whitehead were honored for establishing the first third-party developer of video game software. In an industry challenged by consolidations, buyouts and complex relationships between publishers and developers, the Activision pioneers were the first to model a solution which has become a business standard -- the independent development house.

Activision was founded when Crane, Kaplan, Miller and Whitehead left Atari and joined former music industry executive Levy to form a new company in Mountain View, California. The startup's first game was Dragster, the first game independently released for the Atari VCS, in 1980. Between 1980 and 1988, the company launched 52 games with the designers' identities prominently featured in all packaging and advertising.

Excellence in Visual Arts

The Excellence in Visual Arts Award recognizes outstanding contribution to the field of visual arts - including, but not limited to, animation, modeling, art direction, etc. The worldwide game development community nominates and votes on this award.

Presenter: Samantha Ryan (Monolith Productions)

Nominees:

  • Jonathan Chey, Ken Levine and Team for art direction in FREEDOM FORCE
  • Tetsuya Nomura for art direction in KINGDOM HEARTS
  • Hokyo Lim, Suzanne Kaufman, Dev Madan, Augie Pagan and Karin Yamagiwa for art direction in SLY COOPER AND THE THIEVIUS RACCOONUS
  • Nicolas Cantin, Frédérick Gagné and Benoit Sokal for art direction in SYBERIA
  • Jay Beard, Erik Medina, Jeff Merghart , Dan Mueller and Tim Neveu for animation in THE MARK OF KRI

Recipient: Tetsuya Nomura

Original Game Character of the Year

The Original Game Character of the Year Award recognizes excellence in creating an original character for games. The worldwide game development community nominates and votes on this award.

Presenter: Bob Rafei (Naughty Dog)

Nominees:

  • Blinx from BLINX THE TIME SWEEPER
  • Ratchet from RATCHET AND CLANK
  • Rau from THE MARK OF KRI
  • Sam Fisher from TOM CLANCY'S SPLINTER CELL
  • Sly Cooper from SLY COOPER AND THE THIEVIUS RACCOONUS

Recipient: Sly Cooper

IGDA Award for Community Contribution

The IGDA Award for Community Contribution embodies the goals of the IGDA and recognizes the significant contributions that an individual developer has made in building community, sharing knowledge, speaking on behalf of developers and/or contributing to the art form of game development. The Awards Advisory Board selects the recipient of this award.

Presenters: Jason Della Rocca (IGDA), Jeff Lander (Darwin 3D)

Recipient: Doug Church

Doug Church, technical director, Eidos, was be acknowledged for his team focus, his efforts to build community and to improve the industry over the past 12 years. An inspiration for both veteran and aspiring developers, Church has been instrumental in developing relationships between industry and academia by serving as co-chair of the IGDA Education Committee and helping develop curricula to train the next generation of game developers. He has been an advocate of developing a common language of game design and improving design methods. Church has also written articles, delivered talks at the GDC and served on the GDC advisory board.

A veteran of Looking Glass Studios, Church is emblematic of the Game Developers Choice Awards' call this year to honor the talent "behind the game." The widely respected video game creator is credited with programming, production and design on such games as Deus Ex, Flight Unlimited, Flight Unlimited II, Frequency, System Shock, Thief: The Dark Project, Thief II, Ultima Underworld, and Ultima Underworld 2.

Excellence in Programming

The Excellence in Programming Award recognizes outstanding contribution to the field of game programming - including, but not limited to, graphics programming, artificial intelligence, networking, physics, etc. The worldwide game development community nominates and votes on this award.

Presenter: Seamus Blackley (CEG Games)

Nominees:

  • Mike Biddlecombe, Scott Bilas, Bartosz Kijanka, James Loe, Eric Tams and Chad Queen for programming in DUNGEON SIEGE
  • Metroid Team for programming in METROID PRIME
  • Mark Brockington, Scott Greig, Jason Knipe, Don Moar and Don Yakielashek for network programming in NEVERWINTER NIGHTS
  • Antoine Dodens and Team for graphics programming in TOM CLANCY'S SPLINTER CELL
  • Warcraft III Team for programming in WARCRAFT III: REIGN OF CHAOS

Recipients: Mark Brockington, Scott Greig, Jason Knipe, Don Moar and Don Yakielashek for network programming

Lifetime Acheivement Award

The Lifetime Achievement Award recognizes the career and achievements of a developer who has made an indelible impact on the craft of game development and games as a whole. The Awards Advisory Board selects the recipient of this award.

Presenter: Yuji Naka (SONICTEAM, Sega) - last year's recipient

Recipient: Gunpei Yokoi (posthumous) - accepted by the Yokoi family

In a career spanning nearly three decades, Yokoi is best known as the creator of the Nintendo Game Boy. Overwhelmingly popular since its launch, the Game Boy and its successors have sold more than 142 million units worldwide.

During his early years at Nintendo, Yokoi led the company's entry into the video game space, creating the Game & Watch -- a credit card-sized video game that introduced the cross-shaped directional pad. He went on to collaborate with Shigeru Miyamoto to design arcade classics such as "Donkey Kong," "Mario Brothers" and "Metroid."

In 1996, Yokoi founded Koto Laboratory, while continuing to consult for Nintendo. Tragically, Yokoi was killed in a traffic accident the following year.

Game of the Year

The Game of the Year Award recognizes the overall best – as interpreted by developers - game released during the year 2002. The worldwide game development community nominates and votes on this award.

Presenter: Graeme Devine (id Software/IGDA)

Nominees:

  • BATTLEFIELD 1942 (Digital Illusions)
  • GRAND THEFT AUTO: VICE CITY (Rockstar North)
  • METROID PRIME (Retro Studios)
  • NEVERWINTER NIGHTS (BioWare Corp.)
  • TOM CLANCY'S SPLINTER CELL (Ubi Soft Montreal)

Recipient: Metroid Prime

Closing

After the Game of the Year was announced and the recipients had exited stage right, everyone started getting up to leave. I was even starting to pack up until I saw that the TV screen holding the speech cues said

Alan Yu, Jason Della Rocca
Closing

Whoops. Hey! Where are you all going? It's not over yet! Ah well, I think next year the awards ceremony will need to announce the closing speech right after the Game of the Year award so that by the time Alan and Jason come on stage the auditorium isn't half empty like it was tonight :P Because of that they basically just thanked everyone for coming and told them all to go party. Party! Yea!