Press Releases |
Wednesday, March 22, 2006 |
Bigfoot Networks Introduces LLR Technology to Reduce Lag and Latency in Gaming
Posted by: Leigh Stringer at 12:10:18 PM
Bigfoot Networks, Inc. today introduced its LLR™ Technology, which stands for Lag and Latency Reduction and is the industry’s first technology developed specifically to fight Lag in online video games.
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Tuesday, March 21, 2006 |
GDC London Joins 2006 London Games Festival
Posted by: Rob Loach at 5:10:56 PM
Industry-leading Game Developers Conference brings developer event to week long cultural and business celebration of computer and video games.
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Softimage announces Softimage|XSI v.5.1
Posted by: Rob Loach at 5:04:57 PM
Softimage Co., a division of Avid Technology, Inc., today announced the latest update to the company’s flagship character production software - SOFTIMAGE®|XSI® v.5.1. This release offers a range of new features designed to simplify deployment and asset exchange for customers working on next-generation game titles and visual effects in mixed pipelines. Feature updates include native COLLADA 1.4 support, enhanced asset exchange with other applications and hundreds of other customer-driven enhancements.
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Streamline Studios Launches New Suite of Service Solutions for Game Developers
Posted by: Leigh Stringer at 4:10:46 PM
Streamline Studios, a leader in the creative outsource solutions for the videogame, film, and television industries, unveiled a new line of service solutions today geared toward supporting game developers.
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EMotion FX 3 Character Animation System now supporting Xbox 360
Posted by: Leigh Stringer at 3:56:50 PM
Mystic Game Development, a pioneer in realtime character animation middleware, today announced that its latest next-gen product, EMotion FX 3, the real-time character animation SDK for next generation multi-core processor systems, will fully support the Xbox 360™ video game and entertainment system from Microsoft.
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Nokia commits to the evolution of mobile gaming
Posted by: Tiffany Smith at 1:15:21 PM
Nokia's director of games publishing, Greg Sauter outlined the company's commitment to the future of mobile gaming in his GDC keynote speech yesterday and stressed the importance of enhancing the end-user's wireless experience.
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