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Press Releases
Wednesday, March 22, 2006
Bigfoot Networks Introduces LLR Technology to Reduce Lag and Latency in Gaming

Bigfoot Networks, Inc. today introduced its LLR™ Technology, which stands for Lag and Latency Reduction and is the industry’s first technology developed specifically to fight Lag in online video games.

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Tuesday, March 21, 2006
GDC London Joins 2006 London Games Festival

Industry-leading Game Developers Conference brings developer event to week long cultural and business celebration of computer and video games.

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Softimage announces Softimage|XSI v.5.1

Softimage Co., a division of Avid Technology, Inc., today announced the latest update to the company’s flagship character production software - SOFTIMAGE®|XSI® v.5.1. This release offers a range of new features designed to simplify deployment and asset exchange for customers working on next-generation game titles and visual effects in mixed pipelines. Feature updates include native COLLADA 1.4 support, enhanced asset exchange with other applications and hundreds of other customer-driven enhancements.

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Streamline Studios Launches New Suite of Service Solutions for Game Developers

Streamline Studios, a leader in the creative outsource solutions for the videogame, film, and television industries, unveiled a new line of service solutions today geared toward supporting game developers.

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EMotion FX 3 Character Animation System now supporting Xbox 360

Mystic Game Development, a pioneer in realtime character animation middleware, today announced that its latest next-gen product, EMotion FX 3, the real-time character animation SDK for next generation multi-core processor systems, will fully support the Xbox 360™ video game and entertainment system from Microsoft.

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Nokia commits to the evolution of mobile gaming

Nokia's director of games publishing, Greg Sauter outlined the company's commitment to the future of mobile gaming in his GDC keynote speech yesterday and stressed the importance of enhancing the end-user's wireless experience.

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