Press Releases |
Monday, March 20, 2006 |
Virtools at the GDC
Posted by: Rob Loach at 2:03:29 PM
Virtools, a Dassault Systèmes company, market leader in the world of interactive 3D game prototyping and production solutions, announced today a preview of its upcoming framework for PSP development at GDC 2006, Virtools booth #1138.
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Exit Games Partners with Motricity
Posted by: Leigh Stringer at 1:57:47 PM
Exit Games, a leading global provider of connected mobile entertainment software and related services for game developers, publishers, mobile network operators and service providers has partnered with Motricity Inc., a leading mobile content services and solutions provider.
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Overcoming the Demons of Mobile at the GDC
Posted by: Rob Loach at 1:45:21 PM
In his keynote at the Game Developers Conference, Mitch Lasky, senior VP of mobile at EA and former CEO of Jamdat, outlined four reasons why the mobile games business is currently stagnating.
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Tira Wireless to Add Support for Microsoft Windows Mobile to Tira Jump Product Suite
Posted by: Leigh Stringer at 1:35:46 PM
GDC Mobile 2006 - Tira Wireless, the premier provider of advanced technology for mobile content deployment, today announced that it will be adding support for Microsoft Windows Mobile to the Tira Jump Product Suite.
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World Series of Video Games Partners with Blizzard Entertainment
Posted by: Leigh Stringer at 1:20:58 PM
Games Media Properties, which recently launched the first-ever World Series of Video Games (WSVG), today announced a partnership with Blizzard Entertainment®, developer and publisher of the world's most popular massively multiplayer game, World of Warcraft®, and two of the most highly acclaimed standbys of competitive gaming, Warcraft® III and StarCraft®.
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First GPU-Powered Game Physics Solution at GDC
Posted by: Rob Loach at 12:41:28 PM
Santa Clara, California -- NVIDIA Corporation, the worldwide leader in programmable graphics processor technologies, and Havok, the game industry's leading supplier of cross- platform middleware, will be demonstrating a physics effects solution that runs completely on a graphics processing unit (GPU) -- an industry first -- at this year's Game Developer Conference (GDC) in San Jose, California (March 21st through 24th).
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Microsoft Unveils XNA Framework and First XNA Tools
Posted by: Leigh Stringer at 12:16:44 PM
In the face of escalating game development costs, expanding teams and ever more complex hardware technologies, Microsoft Corp. today delivered a pre-release version of the first XNA™ Studio tools and unveiled the XNA Framework to attendees of the Game Developers Conference 2006 in San Jose.
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Friday, March 17, 2006 |
Game Developers Conference 2006 Highlights
Posted by: Leigh Stringer at 3:50:16 PM
No, the GameDev.net News Editors are not time travellers! We have received an itinerary of events at this year's show, including keynotes and award ceremonies, and we'd like to share them with you...
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John Carmack and Sid Meier Receive Stars on the "Walk of Game"
Posted by: Leigh Stringer at 12:33:10 PM
The legendary game developers were yesterday awarded stars on the Walk of Game for Lifetime Achievement.
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6th GDC Awards For Mavericks
Posted by: Rob Loach at 9:10:18 AM
The 6th annual Game Developers Choice Awards today announced the winners in certain special categories.
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Tuesday, March 14, 2006 |
Game Connection Sells out at GDC
Posted by: Rob Loach at 5:31:34 PM
This years' Game Connection event, a worldwide business and networking gathering for video game industry players at GDC in San Jose, has been confirmed as sold out.
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