Press Releases |
Wednesday, March 22, 2006 |
Foundation 9 Entertainment Continues Rapid Growth
Posted by: Leigh Stringer at 12:33:47 PM
Foundation 9 Entertainment, the largest independent game developer in North America, announced today that its rapid employee growth has necessitated facilities expansion at four of its seven studios.
Read More.. | 0 Comments
|
WildTangent Announces New Token-Based Payment System for Casual Games Market
Posted by: Leigh Stringer at 12:27:22 PM
WildTangent, Inc., the leading online games publisher, announced today at the 2006 Game Developers Conference that they will be launching a revolutionary token-based payment system for first and third party games distributed through the WildTangent Games Network.
Read More.. | 3 Comments
|
Bigfoot Networks Introduces LLR Technology to Reduce Lag and Latency in Gaming
Posted by: Leigh Stringer at 12:10:18 PM
Bigfoot Networks, Inc. today introduced its LLR™ Technology, which stands for Lag and Latency Reduction and is the industry’s first technology developed specifically to fight Lag in online video games.
Read More.. | 7 Comments
|
Tuesday, March 21, 2006 |
GDC London Joins 2006 London Games Festival
Posted by: Rob Loach at 5:10:56 PM
Industry-leading Game Developers Conference brings developer event to week long cultural and business celebration of computer and video games.
Read More.. | 2 Comments
|
Softimage announces Softimage|XSI v.5.1
Posted by: Rob Loach at 5:04:57 PM
Softimage Co., a division of Avid Technology, Inc., today announced the latest update to the company’s flagship character production software - SOFTIMAGE®|XSI® v.5.1. This release offers a range of new features designed to simplify deployment and asset exchange for customers working on next-generation game titles and visual effects in mixed pipelines. Feature updates include native COLLADA 1.4 support, enhanced asset exchange with other applications and hundreds of other customer-driven enhancements.
Read More.. | 0 Comments
|
Streamline Studios Launches New Suite of Service Solutions for Game Developers
Posted by: Leigh Stringer at 4:10:46 PM
Streamline Studios, a leader in the creative outsource solutions for the videogame, film, and television industries, unveiled a new line of service solutions today geared toward supporting game developers.
Read More.. | 0 Comments
|
EMotion FX 3 Character Animation System now supporting Xbox 360
Posted by: Leigh Stringer at 3:56:50 PM
Mystic Game Development, a pioneer in realtime character animation middleware, today announced that its latest next-gen product, EMotion FX 3, the real-time character animation SDK for next generation multi-core processor systems, will fully support the Xbox 360™ video game and entertainment system from Microsoft.
Read More.. | 2 Comments
|
Nokia commits to the evolution of mobile gaming
Posted by: Tiffany Smith at 1:15:21 PM
Nokia's director of games publishing, Greg Sauter outlined the company's commitment to the future of mobile gaming in his GDC keynote speech yesterday and stressed the importance of enhancing the end-user's wireless experience.
Read More.. | 1 Comments
|
BioWare/Pandemic Studios announce plans to hire extensively
Posted by: Tiffany Smith at 1:06:10 PM
BioWare/Pandemic Studios today announced their plan to hire extensively in order to fill slots in the companies offices in Australia, California as well as BioWare's two studios in Alberta and the new studio in Austin, Texas. The exact number of openings isnt clear, but reports suggest the release by the company was titled "BioWare/Pandemic Studios is Looking For a Few Hundred Good Men and Women."
Read More.. | 8 Comments
|
Video Games Live at the GDC 06 details announced
Posted by: Tiffany Smith at 12:56:45 PM
Industry veterans and long time game music composers Tommy Tallarico and Jack Wall, today announced the pre- and post-show events for the latest Video Games Live concert.
Read More.. | 0 Comments
|
EA Mobile claims market is flooded with bad games
Posted by: Tiffany Smith at 12:46:37 PM
EA Mobile's Mitch Lasky offered attendees at the GDC some insight into what he believes are the main reasons for a stagnated mobile gaming market yesterday, laying blame on an excess of "bad games" hosted by mobile carriers.
Read More.. | 5 Comments
|
Texas Instruments Highlights Technology for Developing Console Quality Mobile Games
Posted by: Rob Loach at 9:42:22 AM
Texas Instruments Incorporated (TI) (NYSE: TXN) will highlight the market opportunity for developing premium quality 3D mobile games on TI’s OMAP™ 2 platform with PowerVR at the Game Developers Conference 2006, March 20-24.
Read More.. | 0 Comments
|
AGEIA PhysX SDK v2.4 Delivers Dynamic Cross-Platform Physics
Posted by: Rob Loach at 9:35:24 AM
AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced availability of the cross-platform AGEIA PhysX™ SDK v2.4, the latest version of its acclaimed physics API and runtime engine.
Read More.. | 1 Comments
|
Havok 4.0 - New Products, Innovations and Platforms
Posted by: Rob Loach at 9:15:10 AM
Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers announced its 4.0 release today in conjunction with 2006 Game Developers Conference.
Read More.. | 0 Comments
|
In-Game Advertising Goes Mobile
Posted by: Rob Loach at 9:07:19 AM
IGA Worldwide and Exit Games today announced a partnership to enable the world’s first mobile in-game advertising solution. Neutron, Exit Games’ leading multi-player solution for mobile phones, will be integrated with IGA Worldwide’s ad-serving platform the Radial Network, to enable advertisers to reach consumers via mobile games.
Read More.. | 0 Comments
|
GarageGames Brings Latest Torque Technology to GDC
Posted by: Rob Loach at 8:58:50 AM
GarageGames, the leading publishing label for independent games and professional game makers, is demonstrating new versions of its latest technology at Game Developers Conference (GDC) this week in San Jose.
Read More.. | 1 Comments
|
(Viewing 16 items per page +/-) Page: «« 1 2 3 »» (47 items total) |