Press Releases |
Friday, March 24, 2006 |
Darwinia Wins Grand Prize of $20,000 for Best Independent Game
Posted by: Rob Loach at 8:19:09 AM
Introversion's retro-stylish PC action-strategy title Darwinia led the pack at the 2006 Independent Games Festival (IGF) Awards, taking three prizes, including the $20,000 Seumas McNally Grand Prize for Best Independent Game. The winners were announced last night at the 8th Annual IGF Awards ceremony, hosted by the Game Developers Conference (GDC) at the San Jose Civic Auditorium in San Jose, Calif.
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Thursday, March 23, 2006 |
Nintendo GDC Keynote: Sega Games on Revolution, Zelda DS
Posted by: Leigh Stringer at 2:41:46 PM
At a keynote address in conjunction with the 2006 Games Developers Conference, Nintendo has revealed that Sega Genesis titles will be made available as part of the Virtual Console system for the Nintendo Revolution. They also announced a new game in the Legend of Zelda series for the Nintendo DS handheld, titled The Legend of Zelda: Phantom Hourglass.
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"Shadow of the Colossus" Dominates 6th Annual Game Developers Choice Awards
Posted by: Leigh Stringer at 1:58:38 PM
Sony Computer Entertainment's PlayStation® 2 adventure "Shadow of the Colossus" was the recipient of five top honors including Best Game at the 6th annual Game Developers Choice Awards.
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Game Audio Network Guild Partnership Program Focused on Game Audio Community
Posted by: Rob Loach at 1:37:08 PM
The Game Audio Network Guild, a non-profit group dedicated to the advancement of interactive audio, today announced a new Partnership Program focused on growing the global Game Audio Community with beneficial professional development activities that occur year-round.
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Scholarships from Ex’pression And Game Audio Network Guild Team
Posted by: Rob Loach at 1:33:05 PM
A joint panel of Ex’pression College faculty members and G.A.N.G. officers will select two candidates to receive these scholarships, and the winner will be announced in June at a G.A.N.G. convocation hosted at Ex’pression College.
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Motorola Uncovers the Next Big Thing in Mobile Gaming
Posted by: Leigh Stringer at 1:23:48 PM
Two cutting-edge developers win 2006//CODE:MOTO - the Motorola developer competition held at Game Developers Conference Mobile 2006.
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NVIDIA Releases Latest Version of Gelato Rendering Software
Posted by: Leigh Stringer at 1:11:20 PM
NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media processors, today announced the release of NVIDIA Gelato 2.0 rendering software, the latest major release of its high-end, GPU-accelerated rendering software.
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Wednesday, March 22, 2006 |
3Dconnexion Offers 3D Input Device SDK
Posted by: Susan Austin at 3:11:48 PM
3D Input Device Implementation Toolkit enables game developers to cut weeks of time off debugging processes.
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GDC 2006 in Full Swing
Posted by: Rob Loach at 2:50:56 PM
Thousands convene at the San Jose Convention Center for the 19th annual Game Developers Conference (GDC). More than 12,000 developers, publishers and industry enthusiasts have gathered for the world's largest event solely dedicated to the art, technology and business of game creation.
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The Game Creators Integrate AGEIA PhysX Technology into DarkBASIC Professional
Posted by: Rob Loach at 2:42:47 PM
Integration lets DarkBASIC Professional developers leverage power of AGEIA PhysX Processor.
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AGEIA Brings First Dedicated Physics Processor To Market
Posted by: Rob Loach at 2:38:43 PM
AGEIA’s PhysX Processor available now in select Dell, Alienware and Falcon Northwest gaming systems; games coming from more than 60 leading software developers and publishers.
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Emergent Game Technologies Launches Emergent Elements
Posted by: Rob Loach at 2:33:55 PM
New set of game development tools arms developers with stand-alone technologies for building, testing and managing games.
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Wwise Brings Next-Generation Sound to Next-Generation Gaming
Posted by: Rob Loach at 2:20:29 PM
Today at the 2006 Game Developers Conference taking place in San Jose, Audiokinetic Inc. unveiled Wwise WaveWorks Interactive Sound Engine a middleware solution that gives sound designers and audio programmers the power to create revolutionary audio.
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Some Video Games Are Good For You
Posted by: Rob Loach at 1:52:34 PM
Cooperative study from PopCap sheds light on value and potential applications of "casual" computer and videogames for cognitive exercise.
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AI.implant Version 4.0 Breaks New Ground for Game Developers
Posted by: Leigh Stringer at 1:00:36 PM
The latest version of Engenuity Technologies' AI tools and middleware introduces next-generation real-time crowd simulation, physics-aware intelligent navigation, and support for "PLAYSTATION®3" game title development.
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Luxology modo Available for Intel-based Macs
Posted by: Leigh Stringer at 12:47:46 PM
Luxology, LLC, the creators of modo, a leading subdivision surface and polygonal 3D modeling platform, today announced the immediate availability of a "universal binary" version of modo for Intel-based Macintosh computers.
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Foundation 9 Entertainment Continues Rapid Growth
Posted by: Leigh Stringer at 12:33:47 PM
Foundation 9 Entertainment, the largest independent game developer in North America, announced today that its rapid employee growth has necessitated facilities expansion at four of its seven studios.
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WildTangent Announces New Token-Based Payment System for Casual Games Market
Posted by: Leigh Stringer at 12:27:22 PM
WildTangent, Inc., the leading online games publisher, announced today at the 2006 Game Developers Conference that they will be launching a revolutionary token-based payment system for first and third party games distributed through the WildTangent Games Network.
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Bigfoot Networks Introduces LLR Technology to Reduce Lag and Latency in Gaming
Posted by: Leigh Stringer at 12:10:18 PM
Bigfoot Networks, Inc. today introduced its LLR™ Technology, which stands for Lag and Latency Reduction and is the industry’s first technology developed specifically to fight Lag in online video games.
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Tuesday, March 21, 2006 |
GDC London Joins 2006 London Games Festival
Posted by: Rob Loach at 5:10:56 PM
Industry-leading Game Developers Conference brings developer event to week long cultural and business celebration of computer and video games.
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Softimage announces Softimage|XSI v.5.1
Posted by: Rob Loach at 5:04:57 PM
Softimage Co., a division of Avid Technology, Inc., today announced the latest update to the company’s flagship character production software - SOFTIMAGE®|XSI® v.5.1. This release offers a range of new features designed to simplify deployment and asset exchange for customers working on next-generation game titles and visual effects in mixed pipelines. Feature updates include native COLLADA 1.4 support, enhanced asset exchange with other applications and hundreds of other customer-driven enhancements.
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Streamline Studios Launches New Suite of Service Solutions for Game Developers
Posted by: Leigh Stringer at 4:10:46 PM
Streamline Studios, a leader in the creative outsource solutions for the videogame, film, and television industries, unveiled a new line of service solutions today geared toward supporting game developers.
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EMotion FX 3 Character Animation System now supporting Xbox 360
Posted by: Leigh Stringer at 3:56:50 PM
Mystic Game Development, a pioneer in realtime character animation middleware, today announced that its latest next-gen product, EMotion FX 3, the real-time character animation SDK for next generation multi-core processor systems, will fully support the Xbox 360™ video game and entertainment system from Microsoft.
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Nokia commits to the evolution of mobile gaming
Posted by: Tiffany Smith at 1:15:21 PM
Nokia's director of games publishing, Greg Sauter outlined the company's commitment to the future of mobile gaming in his GDC keynote speech yesterday and stressed the importance of enhancing the end-user's wireless experience.
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BioWare/Pandemic Studios announce plans to hire extensively
Posted by: Tiffany Smith at 1:06:10 PM
BioWare/Pandemic Studios today announced their plan to hire extensively in order to fill slots in the companies offices in Australia, California as well as BioWare's two studios in Alberta and the new studio in Austin, Texas. The exact number of openings isnt clear, but reports suggest the release by the company was titled "BioWare/Pandemic Studios is Looking For a Few Hundred Good Men and Women."
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Video Games Live at the GDC 06 details announced
Posted by: Tiffany Smith at 12:56:45 PM
Industry veterans and long time game music composers Tommy Tallarico and Jack Wall, today announced the pre- and post-show events for the latest Video Games Live concert.
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EA Mobile claims market is flooded with bad games
Posted by: Tiffany Smith at 12:46:37 PM
EA Mobile's Mitch Lasky offered attendees at the GDC some insight into what he believes are the main reasons for a stagnated mobile gaming market yesterday, laying blame on an excess of "bad games" hosted by mobile carriers.
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Texas Instruments Highlights Technology for Developing Console Quality Mobile Games
Posted by: Rob Loach at 9:42:22 AM
Texas Instruments Incorporated (TI) (NYSE: TXN) will highlight the market opportunity for developing premium quality 3D mobile games on TI’s OMAP™ 2 platform with PowerVR at the Game Developers Conference 2006, March 20-24.
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AGEIA PhysX SDK v2.4 Delivers Dynamic Cross-Platform Physics
Posted by: Rob Loach at 9:35:24 AM
AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced availability of the cross-platform AGEIA PhysX™ SDK v2.4, the latest version of its acclaimed physics API and runtime engine.
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Havok 4.0 - New Products, Innovations and Platforms
Posted by: Rob Loach at 9:15:10 AM
Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers announced its 4.0 release today in conjunction with 2006 Game Developers Conference.
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In-Game Advertising Goes Mobile
Posted by: Rob Loach at 9:07:19 AM
IGA Worldwide and Exit Games today announced a partnership to enable the world’s first mobile in-game advertising solution. Neutron, Exit Games’ leading multi-player solution for mobile phones, will be integrated with IGA Worldwide’s ad-serving platform the Radial Network, to enable advertisers to reach consumers via mobile games.
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GarageGames Brings Latest Torque Technology to GDC
Posted by: Rob Loach at 8:58:50 AM
GarageGames, the leading publishing label for independent games and professional game makers, is demonstrating new versions of its latest technology at Game Developers Conference (GDC) this week in San Jose.
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New GameSpy SDK Enables In-Game and Web-Based Competition
Posted by: Leigh Stringer at 1:58:39 AM
Competition SDK Directly Links to Arena for Professionally Managed or Ad-Hoc tournaments.
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Monday, March 20, 2006 |
Quazal has joined SCEI’s Tools and Middleware License Program for PS3
Posted by: Rob Loach at 11:44:21 PM
Montreal, Quebec (March 20th, 2006) – Quazal, makers of the Net-Z and Rendez-Vous online multiplayer middleware technologies, and the newly announced Spark! lobby technology, is pleased to announce today that they have been approved for Sony Computer Entertainment Inc. (SCEI)'s Tools and Middleware program for PSQ computer entertainment system, and that versions are ready for evaluation by interested PS3 game title developers.
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Video Games Live Massive Meet & Greet for GDC
Posted by: Rob Loach at 2:35:17 PM
Renowned video game composers, Tommy Tallarico and Jack Wall, announced the pre- and post-show festival events planned for the March 24th San Jose, CA performance of Video Games Live™ presented by the Game Developers Conference. Created and produced by Tallarico and Wall's production company, Mystical Stone Entertainment LLC, Video Games Live™ features music from the most popular video games performed by top orchestras and choirs around the world, combining exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussionists and unique interactive segments to create an explosive one-of-a-kind entertainment experience.
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APM Launches Third Element Video Game Music Licensing Division
Posted by: Leigh Stringer at 2:31:57 PM
Associated Production Music, the largest supplier of music exclusively for use in film, television, radio and new media production has launched Third Element, an internal video game music licensing division to accommodate the growing demand for video game music and video game trailer music, the production music provider announced at the 2006 Game Developers Conference.
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Virtools at the GDC
Posted by: Rob Loach at 2:03:29 PM
Virtools, a Dassault Systèmes company, market leader in the world of interactive 3D game prototyping and production solutions, announced today a preview of its upcoming framework for PSP development at GDC 2006, Virtools booth #1138.
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Exit Games Partners with Motricity
Posted by: Leigh Stringer at 1:57:47 PM
Exit Games, a leading global provider of connected mobile entertainment software and related services for game developers, publishers, mobile network operators and service providers has partnered with Motricity Inc., a leading mobile content services and solutions provider.
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Overcoming the Demons of Mobile at the GDC
Posted by: Rob Loach at 1:45:21 PM
In his keynote at the Game Developers Conference, Mitch Lasky, senior VP of mobile at EA and former CEO of Jamdat, outlined four reasons why the mobile games business is currently stagnating.
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Tira Wireless to Add Support for Microsoft Windows Mobile to Tira Jump Product Suite
Posted by: Leigh Stringer at 1:35:46 PM
GDC Mobile 2006 - Tira Wireless, the premier provider of advanced technology for mobile content deployment, today announced that it will be adding support for Microsoft Windows Mobile to the Tira Jump Product Suite.
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World Series of Video Games Partners with Blizzard Entertainment
Posted by: Leigh Stringer at 1:20:58 PM
Games Media Properties, which recently launched the first-ever World Series of Video Games (WSVG), today announced a partnership with Blizzard Entertainment®, developer and publisher of the world's most popular massively multiplayer game, World of Warcraft®, and two of the most highly acclaimed standbys of competitive gaming, Warcraft® III and StarCraft®.
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First GPU-Powered Game Physics Solution at GDC
Posted by: Rob Loach at 12:41:28 PM
Santa Clara, California -- NVIDIA Corporation, the worldwide leader in programmable graphics processor technologies, and Havok, the game industry's leading supplier of cross- platform middleware, will be demonstrating a physics effects solution that runs completely on a graphics processing unit (GPU) -- an industry first -- at this year's Game Developer Conference (GDC) in San Jose, California (March 21st through 24th).
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Microsoft Unveils XNA Framework and First XNA Tools
Posted by: Leigh Stringer at 12:16:44 PM
In the face of escalating game development costs, expanding teams and ever more complex hardware technologies, Microsoft Corp. today delivered a pre-release version of the first XNA™ Studio tools and unveiled the XNA Framework to attendees of the Game Developers Conference 2006 in San Jose.
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Friday, March 17, 2006 |
Game Developers Conference 2006 Highlights
Posted by: Leigh Stringer at 3:50:16 PM
No, the GameDev.net News Editors are not time travellers! We have received an itinerary of events at this year's show, including keynotes and award ceremonies, and we'd like to share them with you...
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John Carmack and Sid Meier Receive Stars on the "Walk of Game"
Posted by: Leigh Stringer at 12:33:10 PM
The legendary game developers were yesterday awarded stars on the Walk of Game for Lifetime Achievement.
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6th GDC Awards For Mavericks
Posted by: Rob Loach at 9:10:18 AM
The 6th annual Game Developers Choice Awards today announced the winners in certain special categories.
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Tuesday, March 14, 2006 |
Game Connection Sells out at GDC
Posted by: Rob Loach at 5:31:34 PM
This years' Game Connection event, a worldwide business and networking gathering for video game industry players at GDC in San Jose, has been confirmed as sold out.
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