Press Releases |
Wednesday, March 22, 2006 |
GDC 2006 in Full Swing
Posted by: Rob Loach at 2:50:56 PM
Thousands convene at the San Jose Convention Center for the 19th annual Game Developers Conference (GDC). More than 12,000 developers, publishers and industry enthusiasts have gathered for the world's largest event solely dedicated to the art, technology and business of game creation.
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The Game Creators Integrate AGEIA PhysX Technology into DarkBASIC Professional
Posted by: Rob Loach at 2:42:47 PM
Integration lets DarkBASIC Professional developers leverage power of AGEIA PhysX Processor.
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AGEIA Brings First Dedicated Physics Processor To Market
Posted by: Rob Loach at 2:38:43 PM
AGEIA’s PhysX Processor available now in select Dell, Alienware and Falcon Northwest gaming systems; games coming from more than 60 leading software developers and publishers.
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Emergent Game Technologies Launches Emergent Elements
Posted by: Rob Loach at 2:33:55 PM
New set of game development tools arms developers with stand-alone technologies for building, testing and managing games.
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Wwise Brings Next-Generation Sound to Next-Generation Gaming
Posted by: Rob Loach at 2:20:29 PM
Today at the 2006 Game Developers Conference taking place in San Jose, Audiokinetic Inc. unveiled Wwise WaveWorks Interactive Sound Engine a middleware solution that gives sound designers and audio programmers the power to create revolutionary audio.
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Some Video Games Are Good For You
Posted by: Rob Loach at 1:52:34 PM
Cooperative study from PopCap sheds light on value and potential applications of "casual" computer and videogames for cognitive exercise.
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AI.implant Version 4.0 Breaks New Ground for Game Developers
Posted by: Leigh Stringer at 1:00:36 PM
The latest version of Engenuity Technologies' AI tools and middleware introduces next-generation real-time crowd simulation, physics-aware intelligent navigation, and support for "PLAYSTATION®3" game title development.
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Luxology modo Available for Intel-based Macs
Posted by: Leigh Stringer at 12:47:46 PM
Luxology, LLC, the creators of modo, a leading subdivision surface and polygonal 3D modeling platform, today announced the immediate availability of a "universal binary" version of modo for Intel-based Macintosh computers.
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