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Press Releases
Friday, March 24, 2006
Darwinia Wins Grand Prize of $20,000 for Best Independent Game

Introversion's retro-stylish PC action-strategy title Darwinia led the pack at the 2006 Independent Games Festival (IGF) Awards, taking three prizes, including the $20,000 Seumas McNally Grand Prize for Best Independent Game. The winners were announced last night at the 8th Annual IGF Awards ceremony, hosted by the Game Developers Conference (GDC) at the San Jose Civic Auditorium in San Jose, Calif.

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Thursday, March 23, 2006
Nintendo GDC Keynote: Sega Games on Revolution, Zelda DS

At a keynote address in conjunction with the 2006 Games Developers Conference, Nintendo has revealed that Sega Genesis titles will be made available as part of the Virtual Console system for the Nintendo Revolution. They also announced a new game in the Legend of Zelda series for the Nintendo DS handheld, titled The Legend of Zelda: Phantom Hourglass.

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"Shadow of the Colossus" Dominates 6th Annual Game Developers Choice Awards

Sony Computer Entertainment's PlayStation® 2 adventure "Shadow of the Colossus" was the recipient of five top honors including Best Game at the 6th annual Game Developers Choice Awards.

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Game Audio Network Guild Partnership Program Focused on Game Audio Community

The Game Audio Network Guild, a non-profit group dedicated to the advancement of interactive audio, today announced a new Partnership Program focused on growing the global Game Audio Community with beneficial professional development activities that occur year-round.

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Scholarships from Ex’pression And Game Audio Network Guild Team

A joint panel of Ex’pression College faculty members and G.A.N.G. officers will select two candidates to receive these scholarships, and the winner will be announced in June at a G.A.N.G. convocation hosted at Ex’pression College.

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Motorola Uncovers the Next Big Thing in Mobile Gaming

Two cutting-edge developers win 2006//CODE:MOTO - the Motorola developer competition held at Game Developers Conference Mobile 2006.

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NVIDIA Releases Latest Version of Gelato Rendering Software

NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media processors, today announced the release of NVIDIA Gelato 2.0 rendering software, the latest major release of its high-end, GPU-accelerated rendering software.

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Wednesday, March 22, 2006
3Dconnexion Offers 3D Input Device SDK

3D Input Device Implementation Toolkit enables game developers to cut weeks of time off debugging processes.

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GDC 2006 in Full Swing

Thousands convene at the San Jose Convention Center for the 19th annual Game Developers Conference (GDC). More than 12,000 developers, publishers and industry enthusiasts have gathered for the world's largest event solely dedicated to the art, technology and business of game creation.

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The Game Creators Integrate AGEIA PhysX Technology into DarkBASIC Professional

Integration lets DarkBASIC Professional developers leverage power of AGEIA PhysX Processor.

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AGEIA Brings First Dedicated Physics Processor To Market

AGEIA’s PhysX Processor available now in select Dell, Alienware and Falcon Northwest gaming systems; games coming from more than 60 leading software developers and publishers.

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Emergent Game Technologies Launches Emergent Elements

New set of game development tools arms developers with stand-alone technologies for building, testing and managing games.

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Wwise Brings Next-Generation Sound to Next-Generation Gaming

Today at the 2006 Game Developers Conference taking place in San Jose, Audiokinetic Inc. unveiled Wwise WaveWorks Interactive Sound Engine a middleware solution that gives sound designers and audio programmers the power to create revolutionary audio.

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Some Video Games Are Good For You

Cooperative study from PopCap sheds light on value and potential applications of "casual" computer and videogames for cognitive exercise.

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AI.implant Version 4.0 Breaks New Ground for Game Developers

The latest version of Engenuity Technologies' AI tools and middleware introduces next-generation real-time crowd simulation, physics-aware intelligent navigation, and support for "PLAYSTATION®3" game title development.

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Luxology modo Available for Intel-based Macs

Luxology, LLC, the creators of modo, a leading subdivision surface and polygonal 3D modeling platform, today announced the immediate availability of a "universal binary" version of modo for Intel-based Macintosh computers.

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Foundation 9 Entertainment Continues Rapid Growth

Foundation 9 Entertainment, the largest independent game developer in North America, announced today that its rapid employee growth has necessitated facilities expansion at four of its seven studios.

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WildTangent Announces New Token-Based Payment System for Casual Games Market

WildTangent, Inc., the leading online games publisher, announced today at the 2006 Game Developers Conference that they will be launching a revolutionary token-based payment system for first and third party games distributed through the WildTangent Games Network.

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Bigfoot Networks Introduces LLR Technology to Reduce Lag and Latency in Gaming

Bigfoot Networks, Inc. today introduced its LLR™ Technology, which stands for Lag and Latency Reduction and is the industry’s first technology developed specifically to fight Lag in online video games.

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Tuesday, March 21, 2006
GDC London Joins 2006 London Games Festival

Industry-leading Game Developers Conference brings developer event to week long cultural and business celebration of computer and video games.

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Softimage announces Softimage|XSI v.5.1

Softimage Co., a division of Avid Technology, Inc., today announced the latest update to the company’s flagship character production software - SOFTIMAGE®|XSI® v.5.1. This release offers a range of new features designed to simplify deployment and asset exchange for customers working on next-generation game titles and visual effects in mixed pipelines. Feature updates include native COLLADA 1.4 support, enhanced asset exchange with other applications and hundreds of other customer-driven enhancements.

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Streamline Studios Launches New Suite of Service Solutions for Game Developers

Streamline Studios, a leader in the creative outsource solutions for the videogame, film, and television industries, unveiled a new line of service solutions today geared toward supporting game developers.

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EMotion FX 3 Character Animation System now supporting Xbox 360

Mystic Game Development, a pioneer in realtime character animation middleware, today announced that its latest next-gen product, EMotion FX 3, the real-time character animation SDK for next generation multi-core processor systems, will fully support the Xbox 360™ video game and entertainment system from Microsoft.

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Nokia commits to the evolution of mobile gaming

Nokia's director of games publishing, Greg Sauter outlined the company's commitment to the future of mobile gaming in his GDC keynote speech yesterday and stressed the importance of enhancing the end-user's wireless experience.

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BioWare/Pandemic Studios announce plans to hire extensively

BioWare/Pandemic Studios today announced their plan to hire extensively in order to fill slots in the companies offices in Australia, California as well as BioWare's two studios in Alberta and the new studio in Austin, Texas. The exact number of openings isnt clear, but reports suggest the release by the company was titled "BioWare/Pandemic Studios is Looking For a Few Hundred Good Men and Women."

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Video Games Live at the GDC 06 details announced

Industry veterans and long time game music composers Tommy Tallarico and Jack Wall, today announced the pre- and post-show events for the latest Video Games Live concert.

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EA Mobile claims market is flooded with bad games

EA Mobile's Mitch Lasky offered attendees at the GDC some insight into what he believes are the main reasons for a stagnated mobile gaming market yesterday, laying blame on an excess of "bad games" hosted by mobile carriers.

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Texas Instruments Highlights Technology for Developing Console Quality Mobile Games

Texas Instruments Incorporated (TI) (NYSE: TXN) will highlight the market opportunity for developing premium quality 3D mobile games on TI’s OMAP™ 2 platform with PowerVR at the Game Developers Conference 2006, March 20-24.

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AGEIA PhysX SDK v2.4 Delivers Dynamic Cross-Platform Physics

AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced availability of the cross-platform AGEIA PhysX™ SDK v2.4, the latest version of its acclaimed physics API and runtime engine.

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Havok 4.0 - New Products, Innovations and Platforms

Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers announced its 4.0 release today in conjunction with 2006 Game Developers Conference.

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In-Game Advertising Goes Mobile

IGA Worldwide and Exit Games today announced a partnership to enable the world’s first mobile in-game advertising solution. Neutron, Exit Games’ leading multi-player solution for mobile phones, will be integrated with IGA Worldwide’s ad-serving platform the Radial Network, to enable advertisers to reach consumers via mobile games.

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GarageGames Brings Latest Torque Technology to GDC

GarageGames, the leading publishing label for independent games and professional game makers, is demonstrating new versions of its latest technology at Game Developers Conference (GDC) this week in San Jose.

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