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Press Releases
Tuesday, March 21, 2006
BioWare/Pandemic Studios announce plans to hire extensively

BioWare/Pandemic Studios today announced their plan to hire extensively in order to fill slots in the companies offices in Australia, California as well as BioWare's two studios in Alberta and the new studio in Austin, Texas. The exact number of openings isnt clear, but reports suggest the release by the company was titled "BioWare/Pandemic Studios is Looking For a Few Hundred Good Men and Women."

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Video Games Live at the GDC 06 details announced

Industry veterans and long time game music composers Tommy Tallarico and Jack Wall, today announced the pre- and post-show events for the latest Video Games Live concert.

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EA Mobile claims market is flooded with bad games

EA Mobile's Mitch Lasky offered attendees at the GDC some insight into what he believes are the main reasons for a stagnated mobile gaming market yesterday, laying blame on an excess of "bad games" hosted by mobile carriers.

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Texas Instruments Highlights Technology for Developing Console Quality Mobile Games

Texas Instruments Incorporated (TI) (NYSE: TXN) will highlight the market opportunity for developing premium quality 3D mobile games on TI’s OMAP™ 2 platform with PowerVR at the Game Developers Conference 2006, March 20-24.

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AGEIA PhysX SDK v2.4 Delivers Dynamic Cross-Platform Physics

AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced availability of the cross-platform AGEIA PhysX™ SDK v2.4, the latest version of its acclaimed physics API and runtime engine.

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Havok 4.0 - New Products, Innovations and Platforms

Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers announced its 4.0 release today in conjunction with 2006 Game Developers Conference.

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In-Game Advertising Goes Mobile

IGA Worldwide and Exit Games today announced a partnership to enable the world’s first mobile in-game advertising solution. Neutron, Exit Games’ leading multi-player solution for mobile phones, will be integrated with IGA Worldwide’s ad-serving platform the Radial Network, to enable advertisers to reach consumers via mobile games.

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GarageGames Brings Latest Torque Technology to GDC

GarageGames, the leading publishing label for independent games and professional game makers, is demonstrating new versions of its latest technology at Game Developers Conference (GDC) this week in San Jose.

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New GameSpy SDK Enables In-Game and Web-Based Competition

Competition SDK Directly Links to Arena for Professionally Managed or Ad-Hoc tournaments.

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Monday, March 20, 2006
Quazal has joined SCEI’s Tools and Middleware License Program for PS3

Montreal, Quebec (March 20th, 2006) – Quazal, makers of the Net-Z and Rendez-Vous online multiplayer middleware technologies, and the newly announced Spark! lobby technology, is pleased to announce today that they have been approved for Sony Computer Entertainment Inc. (SCEI)'s Tools and Middleware program for PSQ computer entertainment system, and that versions are ready for evaluation by interested PS3 game title developers.

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Video Games Live Massive Meet & Greet for GDC

Renowned video game composers, Tommy Tallarico and Jack Wall, announced the pre- and post-show festival events planned for the March 24th San Jose, CA performance of Video Games Live™ presented by the Game Developers Conference. Created and produced by Tallarico and Wall's production company, Mystical Stone Entertainment LLC, Video Games Live™ features music from the most popular video games performed by top orchestras and choirs around the world, combining exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussionists and unique interactive segments to create an explosive one-of-a-kind entertainment experience.

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APM Launches Third Element Video Game Music Licensing Division

Associated Production Music, the largest supplier of music exclusively for use in film, television, radio and new media production has launched Third Element, an internal video game music licensing division to accommodate the growing demand for video game music and video game trailer music, the production music provider announced at the 2006 Game Developers Conference.

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Virtools at the GDC

Virtools, a Dassault Systèmes company, market leader in the world of interactive 3D game prototyping and production solutions, announced today a preview of its upcoming framework for PSP development at GDC 2006, Virtools booth #1138.

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Exit Games Partners with Motricity

Exit Games, a leading global provider of connected mobile entertainment software and related services for game developers, publishers, mobile network operators and service providers has partnered with Motricity Inc., a leading mobile content services and solutions provider.

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Overcoming the Demons of Mobile at the GDC

In his keynote at the Game Developers Conference, Mitch Lasky, senior VP of mobile at EA and former CEO of Jamdat, outlined four reasons why the mobile games business is currently stagnating.

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Tira Wireless to Add Support for Microsoft Windows Mobile to Tira Jump Product Suite

GDC Mobile 2006 - Tira Wireless, the premier provider of advanced technology for mobile content deployment, today announced that it will be adding support for Microsoft Windows Mobile to the Tira Jump Product Suite.

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World Series of Video Games Partners with Blizzard Entertainment

Games Media Properties, which recently launched the first-ever World Series of Video Games (WSVG), today announced a partnership with Blizzard Entertainment®, developer and publisher of the world's most popular massively multiplayer game, World of Warcraft®, and two of the most highly acclaimed standbys of competitive gaming, Warcraft® III and StarCraft®.

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First GPU-Powered Game Physics Solution at GDC

Santa Clara, California -- NVIDIA Corporation, the worldwide leader in programmable graphics processor technologies, and Havok, the game industry's leading supplier of cross- platform middleware, will be demonstrating a physics effects solution that runs completely on a graphics processing unit (GPU) -- an industry first -- at this year's Game Developer Conference (GDC) in San Jose, California (March 21st through 24th).

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Microsoft Unveils XNA Framework and First XNA Tools

In the face of escalating game development costs, expanding teams and ever more complex hardware technologies, Microsoft Corp. today delivered a pre-release version of the first XNA™ Studio tools and unveiled the XNA Framework to attendees of the Game Developers Conference 2006 in San Jose.

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Friday, March 17, 2006
Game Developers Conference 2006 Highlights

No, the GameDev.net News Editors are not time travellers! We have received an itinerary of events at this year's show, including keynotes and award ceremonies, and we'd like to share them with you...

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John Carmack and Sid Meier Receive Stars on the "Walk of Game"

The legendary game developers were yesterday awarded stars on the Walk of Game for Lifetime Achievement.

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6th GDC Awards For Mavericks

The 6th annual Game Developers Choice Awards today announced the winners in certain special categories.

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Tuesday, March 14, 2006
Game Connection Sells out at GDC

This years' Game Connection event, a worldwide business and networking gathering for video game industry players at GDC in San Jose, has been confirmed as sold out.

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