Quazal has joined SCEI’s Tools and Middleware License Program for PS3
Posted by: Rob Loach at 11:44:21 PM
Montreal, Quebec (March 20th, 2006) – Quazal, makers of the Net-Z and Rendez-Vous online multiplayer middleware technologies, and the newly announced Spark! lobby technology, is pleased to announce today that they have been approved for Sony Computer Entertainment Inc. (SCEI)'s Tools and Middleware program for PSQ computer entertainment system, and that versions are ready for evaluation by interested PS3 game title developers.
Video Games Live Massive Meet & Greet for GDC
Posted by: Rob Loach at 2:35:17 PM
Renowned video game composers, Tommy Tallarico and Jack Wall, announced the pre- and post-show festival events planned for the March 24th San Jose, CA performance of Video Games Live™ presented by the Game Developers Conference. Created and produced by Tallarico and Wall's production company, Mystical Stone Entertainment LLC, Video Games Live™ features music from the most popular video games performed by top orchestras and choirs around the world, combining exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussionists and unique interactive segments to create an explosive one-of-a-kind entertainment experience.
APM Launches Third Element Video Game Music Licensing Division
Posted by: Leigh Stringer at 2:31:57 PM
Associated Production Music, the largest supplier of music exclusively for use in film, television, radio and new media production has launched Third Element, an internal video game music licensing division to accommodate the growing demand for video game music and video game trailer music, the production music provider announced at the 2006 Game Developers Conference.
Virtools at the GDC
Posted by: Rob Loach at 2:03:29 PM
Virtools, a Dassault Systèmes company, market leader in the world of interactive 3D game prototyping and production solutions, announced today a preview of its upcoming framework for PSP development at GDC 2006, Virtools booth #1138.
Exit Games Partners with Motricity
Posted by: Leigh Stringer at 1:57:47 PM
Exit Games, a leading global provider of connected mobile entertainment software and related services for game developers, publishers, mobile network operators and service providers has partnered with Motricity Inc., a leading mobile content services and solutions provider.
Overcoming the Demons of Mobile at the GDC
Posted by: Rob Loach at 1:45:21 PM
In his keynote at the Game Developers Conference, Mitch Lasky, senior VP of mobile at EA and former CEO of Jamdat, outlined four reasons why the mobile games business is currently stagnating.
Tira Wireless to Add Support for Microsoft Windows Mobile to Tira Jump Product Suite
Posted by: Leigh Stringer at 1:35:46 PM
GDC Mobile 2006 - Tira Wireless, the premier provider of advanced technology for mobile content deployment, today announced that it will be adding support for Microsoft Windows Mobile to the Tira Jump Product Suite.
World Series of Video Games Partners with Blizzard Entertainment
Posted by: Leigh Stringer at 1:20:58 PM
Games Media Properties, which recently launched the first-ever World Series of Video Games (WSVG), today announced a partnership with Blizzard Entertainment®, developer and publisher of the world's most popular massively multiplayer game, World of Warcraft®, and two of the most highly acclaimed standbys of competitive gaming, Warcraft® III and StarCraft®.
First GPU-Powered Game Physics Solution at GDC
Posted by: Rob Loach at 12:41:28 PM
Santa Clara, California -- NVIDIA Corporation, the worldwide leader in programmable graphics processor technologies, and Havok, the game industry's leading supplier of cross- platform middleware, will be demonstrating a physics effects solution that runs completely on a graphics processing unit (GPU) -- an industry first -- at this year's Game Developer Conference (GDC) in San Jose, California (March 21st through 24th).
Microsoft Unveils XNA Framework and First XNA Tools
Posted by: Leigh Stringer at 12:16:44 PM
In the face of escalating game development costs, expanding teams and ever more complex hardware technologies, Microsoft Corp. today delivered a pre-release version of the first XNA™ Studio tools and unveiled the XNA Framework to attendees of the Game Developers Conference 2006 in San Jose.
Game Developers Conference 2006 Highlights
Posted by: Leigh Stringer at 3:50:16 PM
No, the GameDev.net News Editors are not time travellers! We have received an itinerary of events at this year's show, including keynotes and award ceremonies, and we'd like to share them with you...
Game Connection Sells out at GDC
Posted by: Rob Loach at 5:31:34 PM
This years' Game Connection event, a worldwide business and networking gathering for video game industry players at GDC in San Jose, has been confirmed as sold out.