Press Releases |
Tuesday, March 21, 2006 |
BioWare/Pandemic Studios announce plans to hire extensively
Posted by: Tiffany Smith at 1:06:10 PM
BioWare/Pandemic Studios today announced their plan to hire extensively in order to fill slots in the companies offices in Australia, California as well as BioWare's two studios in Alberta and the new studio in Austin, Texas. The exact number of openings isnt clear, but reports suggest the release by the company was titled "BioWare/Pandemic Studios is Looking For a Few Hundred Good Men and Women."
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Video Games Live at the GDC 06 details announced
Posted by: Tiffany Smith at 12:56:45 PM
Industry veterans and long time game music composers Tommy Tallarico and Jack Wall, today announced the pre- and post-show events for the latest Video Games Live concert.
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EA Mobile claims market is flooded with bad games
Posted by: Tiffany Smith at 12:46:37 PM
EA Mobile's Mitch Lasky offered attendees at the GDC some insight into what he believes are the main reasons for a stagnated mobile gaming market yesterday, laying blame on an excess of "bad games" hosted by mobile carriers.
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Texas Instruments Highlights Technology for Developing Console Quality Mobile Games
Posted by: Rob Loach at 9:42:22 AM
Texas Instruments Incorporated (TI) (NYSE: TXN) will highlight the market opportunity for developing premium quality 3D mobile games on TI’s OMAP™ 2 platform with PowerVR at the Game Developers Conference 2006, March 20-24.
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AGEIA PhysX SDK v2.4 Delivers Dynamic Cross-Platform Physics
Posted by: Rob Loach at 9:35:24 AM
AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced availability of the cross-platform AGEIA PhysX™ SDK v2.4, the latest version of its acclaimed physics API and runtime engine.
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Havok 4.0 - New Products, Innovations and Platforms
Posted by: Rob Loach at 9:15:10 AM
Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers announced its 4.0 release today in conjunction with 2006 Game Developers Conference.
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In-Game Advertising Goes Mobile
Posted by: Rob Loach at 9:07:19 AM
IGA Worldwide and Exit Games today announced a partnership to enable the world’s first mobile in-game advertising solution. Neutron, Exit Games’ leading multi-player solution for mobile phones, will be integrated with IGA Worldwide’s ad-serving platform the Radial Network, to enable advertisers to reach consumers via mobile games.
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GarageGames Brings Latest Torque Technology to GDC
Posted by: Rob Loach at 8:58:50 AM
GarageGames, the leading publishing label for independent games and professional game makers, is demonstrating new versions of its latest technology at Game Developers Conference (GDC) this week in San Jose.
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New GameSpy SDK Enables In-Game and Web-Based Competition
Posted by: Leigh Stringer at 1:58:39 AM
Competition SDK Directly Links to Arena for Professionally Managed or Ad-Hoc tournaments.
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Monday, March 20, 2006 |
Quazal has joined SCEI’s Tools and Middleware License Program for PS3
Posted by: Rob Loach at 11:44:21 PM
Montreal, Quebec (March 20th, 2006) – Quazal, makers of the Net-Z and Rendez-Vous online multiplayer middleware technologies, and the newly announced Spark! lobby technology, is pleased to announce today that they have been approved for Sony Computer Entertainment Inc. (SCEI)'s Tools and Middleware program for PSQ computer entertainment system, and that versions are ready for evaluation by interested PS3 game title developers.
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Video Games Live Massive Meet & Greet for GDC
Posted by: Rob Loach at 2:35:17 PM
Renowned video game composers, Tommy Tallarico and Jack Wall, announced the pre- and post-show festival events planned for the March 24th San Jose, CA performance of Video Games Live™ presented by the Game Developers Conference. Created and produced by Tallarico and Wall's production company, Mystical Stone Entertainment LLC, Video Games Live™ features music from the most popular video games performed by top orchestras and choirs around the world, combining exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussionists and unique interactive segments to create an explosive one-of-a-kind entertainment experience.
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APM Launches Third Element Video Game Music Licensing Division
Posted by: Leigh Stringer at 2:31:57 PM
Associated Production Music, the largest supplier of music exclusively for use in film, television, radio and new media production has launched Third Element, an internal video game music licensing division to accommodate the growing demand for video game music and video game trailer music, the production music provider announced at the 2006 Game Developers Conference.
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