Day Three |
If there was a word that described the expo floor on Sunday, it was "tired". Nobody was too motivated to sell, and everybody had pretty-much seen everything. A few booths packed up early, but there was still something to see if you were willing to look for it.
3Deep was showing off their automatic monitor-correction software and was encouraging developers to support them by giving out free SDK's. |
Well, if you ever wondered if game developers were perceived by the industry as a bunch of immature pear-shaped ponytail-wearing fan boys, the GDC did nothing to dispel the notion. Every booth featuring chesty booth-babes had a crowd. |
This was a neat technology. Nuon was showing off their new set-tops and polyglot media-processor (video, audio, DVD, memory, HD, and cable modem), featuring lots of cool effects and 3D graphics. Here's a cool spades game that can be played over the internet from a set-top. It's dogs playing poker, get it? |
Here's 3DLink, which is an interesting technology. They've smartly built their 3D engine as an ActiveX control, so it'll work with a wide variety of languages. For their demos, they were building a 3D game with Visual Basic. |
Conversions are always popular. A couple of years ago, it was PC to Playstation and N64. Nowadays, it's all PC to Playstation 2. |
And we wrap up gamedev.net's expo coverage with a shot of 2/3 of the board of gamedev.net with the Elsa fish-woman. Can they possibly look any more out of their league? |
Last, but not least, here's a picture of your diligent expo reporter, John Hattan. He described Sunday as being "tired". Should we *really* feel sorry for him after all the booth bim eye candy and free booze he's been subjected to? :) |