Interview with Amanita Design The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers. Jakub Dvorský, founder of Amanita Design, took some time from his busy schedule to answer a few email questions about his game, Samorost2, which has been nominated for Best Web Browser Game and Excellence in Visual Art Who are you and how were you involved in Samorost2?
Congrats on your nominations. What made you submit Samorost2 to the IGF?
Where did the idea for Samorost2 come from?
Where there any difficulties involved with designing the game around finding the next place to click?
What inspired the visual style of the game?
What do you feel are some of the advantages and disadvantages to developing in Flash?
Is there anything that happened during development you would like to reveal to other developers as a caution?
What was used to make Samorost2 and what tools aided in development?
Is there anything else about Samorost2 you would like to reveal to other developers?
How do you view the indie scene over in the Czech Republic?
What's next for Amanita Design?
Good luck to the Amanita team at GDC! Interview conducted by Drew Sikora |