Interview with AstroManic
The Gama Network established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers. This year there are two categories, Web/Downloadable and Open. Finalists in each category are competing for five $1,000 awards and a sixth $15,000 grand prize.
We spoke with Jack Lyon and Patrick Baggatta of AstroManic, developers of "Chomp! Chomp! Safari", which is a finalist in the 2004 IGF competition in the Web/Downloadable category.
First off, tell me a bit about AstroManic and yourselves. Are you a couple of guys running out of a garage somewhere, an arm of a giant European syndicate, or somewhere in-between?
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In the most recent years of the IGF, the focus seems to have gotten away from the traditional methods of developing commercial games (i.e. C/C++ coupled with DirectX). Recent IGF's have seen high quality games written using tools like Python, Flash, and Director. Since Chomp! Chomp! Safari was developed in Flash, what do you consider to be the advantage of using such tools over more traditional methods?
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Tell me a bit about the development cycle for Chomp! Chomp! Safari. I'll assume you did your own code, but did you do your own art and music, or did you find it elsewhere?
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How about the sounds and music. Did you make it in-house, contract with a musician, or find some canned music that fit the game?
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Is this your first GDC and/or IGF, or are you regular attendees?
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Have you scoped out your IGF competition?
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Ever consider doing development for portable machines, like PDAs or cell phones?
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So what's next for AstroManic now that Chomp! Chomp! Safari is out the door?
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Okay, guys. I look forward to seeing you at the IGF pavillion, and best of luck with Chomp! Chomp! Safari!
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Interview conducted by John Hattan.
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