Interview with Black Hammer Game
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
Joining Large Animal Games as an east coast IGF finalist, some of Black Hammer Game's developers were kind enough to answer some questions for me. Supremacy: Four Paths to Power, is a turn-based 3D strategy game with a sci-fi setting, now available from Matrix Games for $24.99. Check out our past interview with Large Animal to learn more about these companies setting up shop in New York City, and read on to get Black Hammer’s take as well.
Who are you and what was your role on Supremacy?
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Congrats on making the IGF finals. How's it feel?
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Is there anything particularly challenging you would highlight as a result of being a game development company in the Big Apple?
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How long has Black Hammer been together? What got you all into games?
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Where did the idea for Supremacy come from?
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How does Supremacy's gameplay differ from other strategy games currently on the market?
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What was the biggest problem throughout development? How was it solved?
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What made you guys decide to release retail rather than just online?
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What tools were used to create the game?
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What was the most helpful production technique utilized during development to make things easier?
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Quality of life is the new hot topic in the industry. What do you guys at Black Hammer do to stave off the pressure and keep it fun?
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What advice would you give to others looking to develop on the east coast?
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What's next for Black Hammer?
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Well, best of luck at the GDC, see you on the Expo floor in March
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Interview conducted by Drew "Gaiiden" Sikora
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