Interview with Chiselbrain Software
The Independent Games Festival was established in 1998 as a forum for independent developers to exhibit their work, receive recognition, and meet with commercial publishers. Finalists to this event attend the GDC and compete for several awards and cash prizes. This year's Seumas McNally grand prize is $15,000 (up from $10,000 last year).
Chiselbrain Software, based in Minnesota, is the company that made Pencil Whipped, an FPS with a visual style all it's own. I contacted Lonnie Flickinger to ask him a few questions about his game. What's that? Read on.
Who are you and what do you do?
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Describe the members that make up the rest of your team
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When did you decide to form Chiselbrain Software?
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Is there anything significant about the name Chiselbrain?
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What was the inspiration behind Pencil Whipped's visual style?
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Has the visual style of the game affected the game play itself? In what other respects is it different from other FPSs?
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What problems did you have during development? How did you overcome them?
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Was this your first project? What past efforts helped you most?
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What tools did you use to develop Pencil Whipped?
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How long was Pencil Whipped in development?
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Developing a game by yourself is tough, even with the tools you used. What kept you motivated?
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When did you decide to enter Pencil Whipped into the IGF? What influenced this decision?
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This year's IGF is so varied it's hard to compare one game to another. How do you view yourself going in?
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What's Chiselbrain looking towards in the future?
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Lonnie, thanks a lot for doing the interview
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Interview conducted by Drew "Gaiiden" Sikora.
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