Interview with Detective Brand Videogames with Chronic Logic
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
I sat down with the developers from Detective Brand and Chronic Logic to talk about Detective Brand Golf, a game created in conjunction by these two studios. Taking the normal laws of golf and adding a real-time multiplayer aspect (a la Shizmoo Games), Golf becomes a wacky variation of the game we all know and love (well, those of us who haven't bent a club in frustration playing it anyways).
So who are you and what was your role on Detective Brand Golf?
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Congrats on making the finals. Is this your first time entering into the IGF?
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How long has Detective Brand been together?
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What made you guys decide to make games?
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What were some of the things you had to go through to get the game ready for submission to the IGF?
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So what's the general idea behind the game? Is there anything that makes it different than any other golf game out there?
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The simultaneous multi-play - in what ways does that affect the play of the normal game? Is it, for example, the first person to sink the ball in the hole?
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So multi-play isn't the only play option?
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So what's this about robots? Is that who you are in the game?
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Are there any distraction techniques to use against your opponents?
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So the course has obstacles on it you have to work around?
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I've seen the screenshot of the game. Is that cell shading? What's inspired the look of the game?
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What were the tools used to make the game?
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How did you guys all communicate to manage the project?
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Looking back, what were some of the major issues and what could you have done to fix them?
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Any tips or advice you'd like to give to others looking to maintain a virtual team during development?
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So will Golf ever be totally finished?
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Well good luck at GDC guys, I'll see you there in March
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Interview conducted by Drew Sikora.
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