Interview with Digital Builders
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
In this session, I sat down with a key team member from Digital Builders to discuss their game Protöthea, which was the winner of Cartoon Network's Project Goldmaster at this year's IGF competition.
Who are you and what was your role in developing Protöthea?
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Congrats on making the IGF finals, how did it feel when you found out?
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How did you hear about the IGF and what made you submit your game?
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Indeed. We'll definitely get to that later. How long has Digital Builders been around? What got you guys started in game development?
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When and where did you come up with the idea for Protöthea?
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What makes Protöthea stand out most from classic shooters?
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What design issues arose during development as a result of this freedom?
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What was the biggest challenge during development, and how was it solved?
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The game is very impressive visually as well, what made you guys decide to put the visual bar so high?
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What tools were used to develop Protöthea?
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How long was the game in development?
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So how many hours a week do you think you were working on it towards the end?
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Was there anything you think you could have done better to make things less hectic during the last stages of development?
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How has it been so far working with Cartoon Network as a result of Digital Builders winning the Project Goldmaster this year?
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In what was has winning Project Goldmaster helped Digital Builders, both as a team and a company?
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Quality of life is a hot topic in the industry today. As indies we're usually tasked with our own QoL; what does Digital Builders do to relax and unwind and help keep the pressures off?
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What's next for Digital Builders?
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Well good luck with Cartoon Networks and your future projects. Thanks for taking the time to do this interview
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Interview conducted by Drew "Gaiiden" Sikora
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