Interview with Flashbang Studios The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers. Today I will be interviewing Matthew from Flashbang Studios, covering their new game Glow Worm. Being their second game to make it to the IGF, Glow Worm has obtained finalist status in both Innovation in Audio and Innovation in Visual Art. Ok, first who are you and what was your role in the development of Glow Worm?
Congrats on making the IGF finals. How does it feel?
How long has Flashbang Studios been actively developing games?
What is behind the name Flashbang Studios?
What's the basic idea behind Glow Worm?
What development tools were used in order to make Glow Worm (both in-house and externally built)?
What was the biggest challenge you had to face during development?
Did you ever push yourself to finish the game or achieve a certain milestone, or were you able to keep things evenly paced?
Have you looked beyond Glow Worm yet? What's next?
Is there anything else you would like to add?
Interview conducted by Nathaniel "gnatinator" Sabanski |