Interview with Flying Rock Enterprises
The Independent Games Festival was established in 1998 as a forum for independent developers to exhibit their work, receive recognition, and meet with commercial publishers. Finalists to this event attend the GDC and compete for several awards and cash prizes. This year's Seumas McNally grand prize is $15,000 (up from $10,000 last year).
This weekend I got the chance to interview the people behind the IGF finalist Ace of Angels, A massively multiplayer online game focusing on space combat. You, the pilot, are part of an ongoing war with various alien races, and you and fellow players on your team fight other teams, coordinated through an online chat system. In the process of playing, you can upgrade your ship with new equipment and weapons.
Who are you and what do you do?
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Who originally started the company and where did the game idea come from?
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How did you come up with the name Flying Rock Enterprises?
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Why "Enterprises" and not "Entertainment"?
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So about how long has the team been together as it originated and how long in its current form?
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5 years huh? So for a lot of you this was just a pastime?
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Now, you guys sound localized. Is everyone within a certain area?
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When you guys were designing Ace of Angels, what goals were you setting for yourselves?
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And how well do you think you guys have done in achieving those goals?
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What problems did you face as a team? How did you overcome them?
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You guys said earlier that the game's flight model was very realistic. Exactly how realistic and how does this factor into the gameplay?
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How does the game's interactive story work?
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What influenced the decision to choose Ace of Angels as the game title?
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I was about to say, it sounds like a WWII squadron of bombers or something :) Is that a hidden meaning or anything as well?
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When you guys started on this game, the IGF was nonexistent. When was the decision made to enter the competition?
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In my interview with Shizmoo Games (Kung Fu Chess) they cited you guys as a game they think will win. Looking at this year's mix of interesting games, how do you view yourselves going into the competition?
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The IGF is backed in part by the International Game Developers Association (IGDA). Are any of you members?
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So you want 13yr olds to get interested at like 6 or 7? ;)
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What's planned for the future of Flying Rock?
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Guys, it's been a pleasure. Thanks for taking the time to sit down with me and do the interview
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Interview conducted by Drew "Gaiiden" Sikora.
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