Interview with Garage Games
On October 7-9, 2005, IndieGamesCon will return to Eugene, OR. This event, produced by Garage Games and now in it's 4th year, is a great opportunity to meet with and learn from others in the independent game development community. We recently had the opportunity to talk to Jay Moore, Garage Games Evangelist, about IndieGamesCon.
First off, tell me a little bit about IndieGamesCon. What kind of folks are are attracted to it? Is it a haven for professional independent game developers, kids writing MMORPGs in their parents' basements, or both?
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What are some of the more exciting things you have in store for IGC '05?
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Typically the Xbox hasn't been something associated with casual games. In fact, apart from Alien Hominid, I can't think of anything they've released that even resembles an indie-studio project. Is there something you can say about GarageGames and/or independent titles and/or the Xbox 360, or is that some kind of super duper hush-hush under-wraps kind of thing?
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What makes IndieGamesCon the annual pilgrimage for independent game developers?
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Given that GarageGames is presenting at the conference, does that mean that mean all of the sessions are about Torque and focused on GarageGames?
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When you started this you compared IGC to the early days when GDC was called CGDC, and how has that vision been realized?
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The independent game developer community seems to be made up of a broad range of game developers from casual games to serious games. Have you seen this reflected in those that come to IGC?
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The keynote this year is from Mark Frohnmayer on the state of the indie movement - can you give us a glimpse of what that talk will reveal?
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Anything more you'd like to tell us about IndieGamesCon?
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Interview conducted by John Hattan
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