Interview with Flying Bear Entertainment
The Independent Games Festival was established in 1998 as a forum for independent developers to exhibit their work, receive recognition, and meet with commercial publishers. Finalists to this event attend the GDC and compete for several awards and cash prizes. This year¹s Seumas McNally grand prize is $15,000 (up from $10,000 last year).
Out in California live two guys. Two wacky guys just crazy enough to make a crazy game, and call that game Insaniquarium. This survival game smashes head on into the virtual pet genre and mashes them together to form an addictive and fun experience. I investigated the two guys behind the game, out to answer one question, and one question only. Are they really crazy? Yes.
So who's who? What's your role on the project?
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What is the object of the game?
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What inspired the idea behind the game? Was it just George's vision or did you help shape it too, Tysen?
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What platform was the game programmed for? What made you choose this platform?
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Can you guys think of any major problems you had during development? How did you overcome them?
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How long did it take to develop the game?
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So you guys are located in San Jose eh?
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When did you guys first hear of the IGF? What pushed you to enter in your game?
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And when you found out you were finalists?
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There's so much variety in this year's competition. How are you viewing yourselves going in?
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Looking ahead, what do you think you can do better next time taking into account all you've learned this time around?
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Hmmm... Flying Bear. That's an interesting name. This makes you one out of three Flying somethings in the finalist line up. What led you to choose it? (Ed note: for the record, it's Flying Rock, Flying Mikros, and Flying Bear)
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What's planned so far for the future of Flying Bear?
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The crazier the better, it seems. Guys, thanks a lot for doing this interview
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Interview conducted by Drew "Gaiiden" Sikora.
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