Interview with iSeeSoft
The Independent Games Festival was established in 1998 as a forum for independent developers to exhibit their work, receive recognition, and meet with commercial publishers. Finalists to this event attend the GDC and compete for several awards and cash prizes. This year's Seumas McNally grand prize is $15,000 (up from $10,000 last year).
This time around I had the opportunity to interview Brian Hoffer of iSeeSoft, makers of World Dance. Here's what he had to say:
Who are you and what do you do?
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Give us a quick rundown of the World Dance team
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Are you guys developing in a virtual environment? If so, was communication a problem during development? How did you overcome it?
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So you guys were somewhat localized from the beginning? Was this a coincidence or was it planned to keep the team within a certain area?
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What's the idea behind World Dance?
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Were there any more styles of dance you simply had to cut from the game, or do these 7 cover the world's major styles? Are there any plans to add more styles?
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Was this iSeeSoft's first game? If not, what are your previous titles and how did past experience benefit development this time around? If not, what major problems did the team run into during development? How did you solve them?
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Besides correcting the problems you had developing World Dance, what other things are you looking to improve upon the next time around?
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What qualities separate World Dance from the other dancing game out there today?
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How long has World Dance been in development? Who thought up the original idea?
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When did you decide to enter the game in the IGF? What brought about this decision?
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This year's IGF features a plethora of various genres and ideas. How do you view yourselves heading into competition?
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The IGF is backed in part by the IGDA. Is anyone on the team a member of the association? How has the IGDA helped you, if at all?
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What's the future look like for iSeeSoft and World Dance?
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Thanks a lot for taking the time to do this interview Brian
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Interview conducted by Drew "Gaiiden" Sikora.
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