Interview with Jeff Evertt
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
Jeff Evertt, developer behind the rhythm action game Global Defense Network, was kind enough to chat with me online about his game and himself. GDN takes the rhythm genre to places it's never been before, creating a gameplay that is certainly unique, and an IGF entry that is certainly notable. Let's get down to the questions.
Who are you and what was your role in developing GDN?
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Congrats on your first year in the IGF finals - have you entered into the competition before?
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How long have you known about the IGF? What made you enter this year?
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Before you began "paying attention" to the indie world, what did you consider yourself to be as a developer?
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What made you go indie from retail?
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When did you start programming? What got you into game development?
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So in learning to program you've always wanted to use that knowledge to make games?
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So. Global Defense Network - what's the gameplay like?
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Where did the inspiration for the game come from? When was this?
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What was the game developed with?
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What were some of the technical hurdles in doing the rhythm programming?
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What was your work week like? How many hours did you normally put in?
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Quality of Life is fast becoming an important topic in the industry. What are your views on QoL?
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What do you do personally to keep it fun?
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So what's next on your platter?
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Well, good luck at the IGF this year; I'll see you on the Expo floor come March
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Interview conducted by Drew "Gaiiden" Sikora.
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