Interview with Large Animal Games
The Gama Network (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers. This year there are two categories, Web/Downloadable and Open. Finalists in each category are competing for five $1,000 awards and a sixth $15,000 grand prize.
I got to meet these guys at last year's GDC during an IGDA group gathering for independent developers, and I was happy to see their game AlphaQUEUE make the IGF finals. On that note, I chatted with them online about their game, and here's what they had to say.
Who are you and what do you do?
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How long has Large Animal been in business?
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Did you guys start out making games or come from other professions with the urge to get into game development?
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How'd you guys meet up to form Large Animal?
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Are the two of you working in an office or online?
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How many other people are working with you guys? What do they do?
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That's quite a crew. So what are your nicknames?
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So what's it like doing game dev in the Big Apple? Do you see more developers popping up in the future?
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What's the basic gameplay of AlphaQUEUE like?
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How long was AlphaQUEUE in development?
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What are the differences in gameplay between QUEUE and AlphaQUEUE?
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What were some design issues you had to face in AlphaQUEUE?
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What tools were used for development of the game by the various departments?
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Is that an in-game designer or an external tool?
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Did you guys have need for any version control software?
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So have you guys been waiting for this game to enter into the IGF? Had you thought of entering a previous game at all?
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Any thoughts on why AlphaQUEUE came out on top?
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Well I bid you guys good luck and I'll see you on the expo floor
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Interview conducted by Drew "Gaiiden" Sikora.
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