Interview with Max Gaming Technologies
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
I recently logged on with two partners of Max Gaming Technologies, makers of the massively online mecha assault game Dark Horizons: Lore, to chat about the game - its size, its setting, its development (of course) and more. Lore may look like your standard Mech game, but deep down it's anything but, sporting a persistent game world that is set in an original expanded universe, with high-level player interaction and user-created mods that can affect the game world.
Who are you and what's your role in Dark Horizons: Lore?
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Congrats on making the finals. Is this the first time you tried submitting a game into the IGF?
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How long have you guys been together as a team?
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Did you guys form as a team specifically for Dark Horizons: Lore, or did you have other projects in mind initially?
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Smaller project? Lore seems pretty big to me! Can you share your original ideas?
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The universe Lore is set in, who was the principal creator? What's it all about?
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You said you were planning on making more games in the universe. Would Lore be considered the start of the timeline, with each successive game going further along, or will they be scattered about, possibly overlapping at times, or preceding Lore at times?
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How does the persistent universe aspect of Lore work?
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How does user-created content affect the game world?
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Players are already contesting in the game for a common overall objective, but what are the smaller objectives like? Are they set objectives or changeable objectives that depend on the state of the universe?
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Will there ever be an "end"? Not in the final sense but, what are players of the two factions working towards, ultimately?
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Fair enough :) I visit the GarageGames site every now and then and I can recall seeing screens of Lore for quite some time. How long has it been in development?
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How beneficial was it to be a part of the GG community in developing Lore?
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How many team members are currently involved with the project? Has this number changed at all over the course of development?
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Does everyone have a day job? You're all true indies?
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How spread out is the team? Are you all located in the same city or state, or flung about the country and/or world?
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What are the means by which you guys communicate and coordinate your development?
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I assume that Lore was made using Torque for graphics, but did you guys also make use of the Torque Networking Library? Or did you choose to go with another networking library?
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What would you think (personally) the most serious bump was, development-wise, along the road from the start of the project to now? How was it resolved? Could it have been avoided?
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Quality of life has finally started to become the big issue in the industry. What do you guys do to keep it fun, and what are your views on the current state of QoL in the industry?
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Well, any teases or looks ahead you'd like to give on Lore and/or your future projects?
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Okay I'm spent :) Thanks a lot guys for doing this interview, good luck, and I'll see you at GDC in March
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Interview conducted by Drew "Gaiiden" Sikora.
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