Interview with Mr. Bigshot
The Independent Games Festival was established in 1998 as a forum for independent developers to exhibit their work, receive recognition, and meet with commercial publishers. Finalists to this event attend the GDC and compete for several awards and cash prizes. This year¹s Seumas McNally grand prize is $15,000.
This interview I got to have a chat with two of the developers behind Mr. Bigshot, a game where you trade actual stocks from years past and try to turn a profit, based upon a board game of the same name. We talked about everything from the conversion of board game to PC, to the surprise behind the game's development platform. Unfortunately Courtney Tudor, the original vision behind Mr. Bigshot (the board game and all), couldn't join us, but we'll be doing a follow-up when we meet up with him at the GDC.
who are you and what do you do?
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is your team localized or are you spread out?
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what is the gameplay idea behind Mr. Bigshot?
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Any plans to rewards players who play the stocks well?
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Was the board game produced by you guys?
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What kind of platform was Mr. Bigshot programmed in?
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how long was Mr. Bigshot in development?
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Were you aiming for the IGF as well last year?
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Did you ever consider the IGF for any of your previous games? Why Mr. Bigshot?
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How do you feel working with publishers as indies?
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So you haven't had any bad publisher experiences? Sometimes they can really fake out people with the fine print
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The concept came from a board game, what spurred the idea to transform the board game into a computer game?
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So who will be attending the IGF at the GDC?
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Unfortunately we don't cover E3 :) But we will be at the GDC to meet you guys. Thanks for taking the time to do the interview
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Interview conducted by Drew "Gaiiden" Sikora.
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