Interview with Rabidlab The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers. Rabidlab appeared for the first time at the IGF with their brand new online game Dodge That Anvil!, capturing finalist status for both the Best Web Browser Game and Innovation In Audio categories. Today I will be talking with Jake, sole developer at Rabidlab. Heya Jake, first – what is your full name and your role within Rabidlab?
How's it feel to get to the IGF finals?
How long has Rabidlab been actively developing games?
What is behind the name Rabidlab?
What's the basic idea behind Dodge That Anvil?
What development tools were used in order to make Dodge That Anvil?
Why did you decide to use Director/Shockwave?
What were some of the major design issues? How were they solved?
What is your most favorite part of the game?
Have you looked beyond Dodge That Anvil yet? What is next?
Sounds good! Is there anything else you would like to add?
Interview conducted by Nathaniel "gnatinator" Sabanski |