Interview with Shizmoo
"Be all you can be. Come play our snazzy web games. Shizmoo - it ownz joo."
- Haiku by Dan Goldstein
The Independent Games Festival was established in 1998 as a forum for independent developers to exhibit their work, receive recognition, and meet with commercial publishers. Finalists to this event attend the GDC and compete for several awards and cash prizes. This year¹s Seumas McNally grand prize is $15,000.
I once again had the pleasure of sitting down and interviewing the two Goldstein brothers, Dan and Joshua about their IGF finalist entry. This year it's Word Ninja, a fast-paced action-crazy crossword game that pits you against multiple opponents to create words faster than the rest. It's the tried-and-true Shizmoo formula at work. If you thought they were off the hook last year, fasten your safety belts and strap in tight (and keep your eyes open for an Easter Egg link) - These guys may have been Kings before, but now they're Ninjas!!
Who are you and what do you do?
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I want to hold this off but I can't - how's it feel coming back for another round at the IGF?
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For those not in the know, you guys walked away last year with an Audience Choice award for Kung Fu Chess. Word Ninja seems another contender thanks to it being easy to get into. Yay or nay? Any other higher aspirations?
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Ok, ok - we have to hear it again :-) Where did the name Shizmoo come from?
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So wait a minute... wasn't Word Ninja originally called Word 'em Up? What happened?
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So why Ninja? I mean I love Ninjas as much as the next guy and they are extremely cool but does it have anything to do with the gameplay?
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Ok so what exactly is Word Ninja?
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Hmmm - real-time Chess, real-time Scrabble... a trend perhaps? Taking slow, sometimes boring games and whipping them up to pace?
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So was there really any decision between Word Ninja and Sumo Volleyball for the competition?
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So how has your technology evolved over the past year? And is it a total game framework or mostly a networking framework?
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Along those lines are you guys considering any plans to license the engine?
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With all this and only three games it sounds like you guys have been working really hard on the engine side. How long has it been in development total so far?
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So I see the site has been redone as well - just better-looking or is there anything new server-side for the games?
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Is there any cost for the subscription? Is it indefinite or renewable?
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I understand that you guys are quite a distance from each other now - any troubles working together over the Pacific?
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You know, I think you guys should definitely come to the GDC dressed as Ninjas this year :-)
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Great. Guys, thanks again for taking the time to do the interview, best of luck and I'll see you at the GDC... or will I?
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Interview conducted by Drew "Gaiiden" Sikora.
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