Interview with Sillysoft
The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers.
For this interview, I sat down with the man behind it all in Lux, a turn-based strategy game based on the popular and classic board game Risk. Lux is another IGF finalist example of a game created through the dedication of a single (mainly) person, a trait made clear by Dustin, who took time off his vacation France to answer a few questions.
Who are you and what was your role on Lux?
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Congrats on making the IGF finals. Is this the first time you submitted a game to the IGF?
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Is this your first game or have you made others in the past?
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How long have you been developing games? What got you started?
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So would you consider game development something you'd like to continue as a hobby or something you'd like to do independently full time?
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What's behind the name Sillysoft? Is that meant to mean fun and entertainment?
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What's the basic idea behind Lux?
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So does Lux play like standard Risk, or does it have its own game play elements in addition to those of Risk?
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What was the biggest challenge you had to face during development?
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Yes, most people highlight the networking aspect of their games as one of the most difficult aspects of creating it - how was it for you?
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What do plug-ins add to the game? How are they supported within the game?
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What other tools besides Java were used to create Lux?
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Where did the name Lux come from? Does it mean anything?
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Quality of Life is the new hot topic of the industry. What do you do to keep it fun? Any views on the current state of the industry's QoL?
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Did you ever push yourself to finish the game or achieve a certain milestone, or were you able to keep things evenly paced?
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Have you looked beyond Lux yet? What's next?
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Well good luck at GDC, I'll see you on the Expo floor in March
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Interview conducted by Drew "Gaiiden" Sikora.
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