Interview with Skinflake The CMP Game Group (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. They saw how the Sundance Film Festival benefited the independent film community, and wanted to create a similar event for independent game developers as well as the student population of game developers. I chatted online with Skinflake developers Sara and Jetro over in Finland, the duo behind the original game Racing Pitch, where you use the pitch of your voice to control the speed of a race car. Understandably, this interesting concept has earned the game a finalist position in the Excellence in Audio category. Who are you and how were you involved in Racing Pitch?
Congrats on being selected as finalists this year! How did you guys learn about the IGF?
What was it that inspired the creation of Racing Pitch?
I recall seeing, some time ago, online footage of actual slot cars controlled by voice. Does this tie in with the game's creation at all?
And yet the racing tracks in the game, they all look like slot car tracks?
That certainly makes sense and explains the parallelism. Was there any other work done out there that you guys were able to use in order to implement the voice pitch aspect of the game play?
I noticed there was a range of frequencies to choose from rather than having the user set his or her own. Was this a design issue? Technical issue?
Were there any major design issues as a result of the way the game is controlled?
Besides reusing code, was there anything else you did that you think helped to speed up the development?
In general, what would you say is the most difficult part of using sound in a game this way?
What is the core technology behind Racing Pitch?
What were some tools you guys used that helped out during development?
What's next for Racing Pitch?
Is there anything else about Racing Pitch you would like to reveal to other developers?
Well good luck to you both, and I'll be seeing you at the conference
Interview conducted by Drew "Gaiiden" Sikora |