Interview with Super X Studios
The Independent Games Festival was established in 1998 as a forum for independent developers to exhibit their work, receive recognition, and meet with commercial publishers. Finalists to this event attend the GDC and compete for several awards and cash prizes. This year¹s Seumas McNally grand prize is $15,000.
I sat down with the lone developer behind the IGF finalist Wild Earth to talk about the game and life as a single developer. Wild Earth is a photography game along the lines of Pokemon Snap - you are placed in the African Serengeti and armed with a single camera to go out and take photos of animals in their natural habitat, share them with others, learn about nature, compete for rare photos, and more.
who are you and what do you do?
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Where are you located?
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how many people did you have to work with on Wild Earth?
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so most of what you've been able to accomplish has been built upon previous games? Or did you start from scratch with Wild Earth?
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and what’s the deal behind your technology licensing?
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moving more towards the game itself, the website gives some basic info but could you comment more on the gameplay?
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so does the game itself reward the player for shots taken like capturing a sleeping lion or a cheetah chasing down prey?
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cool - so will there also be an educational side like a built-in encyclopedia of the various game animals?
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so what gave you the idea for Wild Earth? Was it based upon your goal of creating a game that could reach the masses?
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how does it feel to be back at the IGF?
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how much longer do you think you'll be working on Wild Earth? What do you have in mind for the future?
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ah, the magic word: Franchise. Sounds great. James thanks a lot for doing the interview and I'll see you at the IGF!
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Interview conducted by Drew "Gaiiden" Sikora.
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