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Results

The following are the winners of the QUALCOMM BREW OpenGL ES Game Programming Contest. Congratulations to all of the entrants, and thanks to QUALCOMM CDMA Technologies for providing the prizes.

Category: 3D Game
1st Place 2nd Place 3rd Place
Entry: Downforce Entry: Treasure Hunt Entry: Belem
Developer: Rick Appleton Developer: Peter Angstadt Developer: David Kloba
Download: downforce.zip Download: seademo.zip Download: belem.zip

Category: 3D Demo
1st Place 2nd Place  
Entry: Dflora Entry: car_show  
Developer: Changzhi LI Developer: Mihai Cozma  
Download: dflora.zip Download: car_show.zip  
 

Contest Details

GameDev.net is pleased to announce the QUALCOMM BREW OpenGL ES Game Development Contest, sponsored by QUALCOMM CDMA Technologies.

Vital Information
  • Theme: OpenGL ES 3D content for cell phones
  • Description: Develop 3D content in one of three categories, using QUALCOMM's BREW SDK and OpenGL ES extension.
  • Recommended Level: Anyone
  • Contest Start Date: August 11, 2004
  • Final Deadline: 6pm PST, November 30, 2004

Contest Rules
  • To be eligible for the contest, participants shall develop content in any one or more of the three categories for BREW® using OpenGL ES APIs (compiled according to the OpenGL ES 1.0 specification) commercially available for phones containing a QUALCOMM CDMA ASIC.
  • The content must be (i) an original work of authorship, (ii) run on at least one of the specified QUALCOMM CDMA Mobile Station Modem(tm) (MSM)(tm) ASICs (MSM6100(tm), MSM6250(tm), MSM6500(tm), MSM6550(tm)) and/or the BREW SDK, and (iii) fully support at least the English language.
    Note that all development for this contest can be done on a Windows PC using the BREW SDK.
  • The content must be received before 6:00 PM PST (Pacific Standard Time) on Nov 30, 2004. No late entries will be accepted.
  • The content must not be subject to restrictions which would inhibit QUALCOMM’s use or distribution of the content.
  • By submitting an entry, you are agreeing to the full terms and conditions set forth by the Offical Rules.
  • In order to run on the target hardware, entries should use the following guidelines as performance limits:
    • 100K tris/sec
    • 75K textured tris/sec
    • 4M pixels/s
    • QVGA display (320x240)
    • target frame rate of 15 of 30 fps
    • total memory size: ~1M
  • Entries should be built and tested using the 6550 device. (The files in the archive should be extracted to the BREW SDK's devices directory.)

Judging
  • Entries will be judged in the following three categories: 3D Games, 3D Screen Savers (a non interactive 3D demo), and 3D Demos (must have interaction with the scene or objects in the scene).
  • Judges will be appointed by QUALCOMM by the contest's completion.

The Prizes
Prizes will be awarded to the first, second, and third place entries in each of the 3 categories listed above. In addition, the first 100 entries will receive a contest t-shirt just for entering.

1st Place Prize ($1000 in value) + 2 free passes to the BREW Conference 2005
your choice of 2 of the following prizes:
* 40G IPOD
* $500 gift certificate to Ebgames
* $500 gift certificate to Amazon.com
* ATI Radeon X800 graphics card

2nd Place Prize ($500 in value) + 2 free passes to the Brew conference 2005
your choice of 1 of the following prizes:
* 40G IPOD
* $500 gift certificate to Ebgames
* $500 gift certificate to Amazon.com
* ATI graphics card x800

3rd Place Prize ($300 in value) + one free Brew conference 2005 pass
your choice of 1 of the following prizes:
* 15G IPOD
* $300 gift certificate to Ebgames
* $300 gift certificate to Amazon.com
* ATI Radeon 9800XT graphics card

Submission
  • Entries should be placed in a single zip file and uploaded to our anonymous FTP server at ftp.gamedev.net. If you are submitting multiple entries, each should be in its own zip file.
  • After submission, please send an email to contest@gamedev.net with the following information:
    • The name of your entry (or entries)
    • The name of the zip file(s)
    • Your full name and contact information (email, phone, mailing address - this information will not be released to the public).
    • T-shirt size
  • The zip file(s) should contain the following:
    • The full source code for your entry, including project and workspace files
    • All resources used by the game, including all BREW-specific files (.mif, .bar, .bri, etc.)
    • The entry compiled as a DLL
    • Any additional tools that may be required for us to build your entry
    • Sufficient documentation for us to be able to build your entry and fix any problems we may encounter. Suggested guidelines are posted here.
  • Entries must be received no later than 6pm PST, November 30, 2004. Entries with date stamps beyond this time will be disqualified.

Legalities
  • To participate in this contest, you must agree to and abide by the rules set forth in this document. By submitting an entry, you are agreeing to the terms and rules set forth in the aforementioned document. Of particular note:
    • You must be 18 or older, or be represented by someone 18 or older (such as a parent) to enter the contest.

Resources
Device files
Q3Dimension Developers page (BREW and OpenGL ES-specific information)
BREW Developers website
OpenGL ES official site
Discussion forum (questions and additional info for the contest)