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Some recent topics started on our forums |
Blender 2.5 to XNA 4 - with animations
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I tried to reply this to my earlier thread where I asked for help on this, but apparently it's been retired.
In case anyone else is having trouble exporting FBX animations from Blender 2.5 to XNA 4, I thought I'd share my process I scrounged... |
Posted January 4, 2011 7:08:46 PM
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Multiple Blender animations in XNA
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I'm currently using this modified FBX Blender exporter, and the standard skinned mesh sample. It works okay I guess (lots of little annoyances), but multiple animations ("actions" in Blender, "takes" in FBX) aren't working. It looks like the XNA impo... |
Posted October 18, 2010 12:43:11 PM
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A3P Beta 2
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A3P Beta 2 is live, go check it out! This release has a whole slew of new features, some of which have been covered on the development blog. To recap:
New camera angle and aiming methods. Should be familiar to fans of Gears of War and loa... |
Posted May 12, 2010 4:46:24 PM
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A3P multiplayer beta (formerly Stainless)
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A3P - Acquire, Attack, Asplode, Pwn is a solo project that combines the Third Person Shooter and Real-Time Strategy genres into a fun online multiplayer shooter. I've been working on it for a little over a year, and I'm planning on rel... |
Posted February 9, 2010 11:29:45 PM
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UDP Lobby server
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Anyone know of a free hosting service that will let me handle UDP traffic? I have a very simple PHP script that, when requested by a client, listens for a few bytes of UDP data and saves it in a file or database, for retrieval by another PHP script.... |
Posted December 11, 2009 8:03:16 PM
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Stainless v0.4
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Stainless is a tactical multiplayer third person shooter with some strategic aspects mixed in. Check out the shiny new website for an overview of the game. UPDATE 12/19/09: Try the experimental browser plugin! Tutorial mode is now functional.
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Posted December 4, 2009 11:08:38 AM
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Need a small 3D level!
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Team name: Just me, sadly. [smile]
Project name: Stainless
Brief description / target aim: Free-as-in-beer open source multiplayer tactical shooter. Been working on it about a year, with the final release scheduled for January.
Compensa... |
Posted November 28, 2009 7:18:24 PM
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Play Stainless beta! [RTS/TPS combo] + HD trailer
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The Stainless v0.3 beta has been released! Check out the HD trailer, then get it here for Windows XP/Vista/7 (167 Mb). System requirements: I recommend a dual-core processor, with a 512 MB graphics card. I haven't yet implemented a graphics optio... |
Posted October 28, 2009 7:38:14 PM
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August Burns Red - Constellations
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Just downloaded this awesome album from August Burns Red, listening to it right now. Amazon is selling MP3 album downloads for five bucks here. Quite a steal.
Definitely recommend this to any game developers, especially if you like metal. After se... |
Posted August 11, 2009 5:33:17 PM
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Resolve/C++
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I'm currently taking CSE 221 at Ohio State, and they're teaching us Resolve/C++, which has been described as "C++, but more anal." It's transformed into valid C++ by a few header files with loads of #defines, plus a "Foundation" that serves as a sort... |
Posted April 8, 2009 11:18:14 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
Continuous visibility sets
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I believe Sweep and Prune does what you're talking about (taking advantage of continuity over time). But I'm not sure how well it will work in a "visibility" scenario. I think it's more for collision detection. |
Posted December 24, 2010 12:44:46 PM
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Python Game Programming
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Yes. Check out my game A3P done in Python, with the fantastic Panda3D engine. |
Posted November 13, 2010 1:01:57 AM
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What do you listen to while programming?
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Pandora One rocks for this! It was well worth the $30/yr for me.
In terms of what music, some good chill bands I enjoy for studying/programming/focusing are Miike Snow, Ratatat, Pogo (!), El Ten Eleven, Passion Pit, RJD2, and Vampire Weekend.... |
Posted November 11, 2010 1:33:42 AM
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I thought the Americans might like to debate this...
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Quote:Original post by LessBread
The opposition to abortion rights exposes all this conservative talk about "self-ownership" as empty rhetoric.
I'd just like to say this is wrong. Empty or not, their rhetoric is not invalidated by the fact that the... |
Posted November 9, 2010 4:38:41 PM
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Trying to Create a Background where the user can click and drag and change the view
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Correct. Dawoodoz is right.
Also, do the adjustment for each tile. The only reason I can think to copy the tiles to a texture is for performance, which shouldn't be a problem for you at all. |
Posted October 18, 2010 12:23:15 PM
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Trying to Create a Background where the user can click and drag and change the view
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You should be able to pass in position coordinates that are outside the viewable area; I believe they will just be clipped away. So you would create a coordinate that represents the viewer's position, and just subtract that from each sprite coordinat... |
Posted October 17, 2010 6:41:23 PM
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EVE Online Rifter
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Man how do these old IOTD threads keep popping up? Is it because no one else submitted an IOTD? |
Posted September 14, 2010 12:07:43 AM
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Python "While"
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Looks like you have an extra space before the "if event.type==KEYDOWN:" line. Also note that it's "event.type" not "even.type".
I don't know if your editor is doing the indentation for you, but I recommend going with normal tabs rather than four s... |
Posted August 13, 2010 6:07:57 PM
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Do you want a deformable game world?
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^^ I think that's the key to good deformation. The destruction/deformation in Bad Company 2 works so well because there are simple rules as to which weapons can destroy which things. Grenades can blow open small holes in just about anything, and if y... |
Posted June 7, 2010 6:04:46 AM
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[Wanted] Keen Software House recruiting new game developers
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This looks fantastic! If you don't mind my asking, could you explain a bit about how you handle the game world persistence? Is it all stored on a central server? If you have a lot of players (and it looks like you will!) it seems like a lot of d... |
Posted June 5, 2010 9:43:45 PM
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View All Replies Made By This User
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