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Get to know et1337...  GDNet+
Full Name Evan Todd
Nickname et1337 
State/Province, Country OH   United States
GD Gathering City Columbus, OH, United States
Contact Info
Homepage URL http://et1337.wordpress.com 
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Current Occupation
Job Title Software intern 
Job Description I work with .NET, Flex, SQL server, and general web monkey stuff (HTML et al.) 
Other Interesting Details
Rating 1107  (Rate this user)
Number Of Posts
In our forums
445  
Member Since 11/11/2004 4:44:05 PM
GDNet+ Journal http://members.gamedev.net/et1337/journal/
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Some recent topics started on our forums
Blender 2.5 to XNA 4 - with animations I tried to reply this to my earlier thread where I asked for help on this, but apparently it's been retired. In case anyone else is having trouble exporting FBX animations from Blender 2.5 to XNA 4, I thought I'd share my process I scrounged... 
Posted January 4, 2011 7:08:46 PM
Multiple Blender animations in XNA I'm currently using this modified FBX Blender exporter, and the standard skinned mesh sample. It works okay I guess (lots of little annoyances), but multiple animations ("actions" in Blender, "takes" in FBX) aren't working. It looks like the XNA impo... 
Posted October 18, 2010 12:43:11 PM
A3P Beta 2 A3P Beta 2 is live, go check it out! This release has a whole slew of new features, some of which have been covered on the development blog. To recap: New camera angle and aiming methods. Should be familiar to fans of Gears of War and loa... 
Posted May 12, 2010 4:46:24 PM
A3P multiplayer beta (formerly Stainless) A3P - Acquire, Attack, Asplode, Pwn is a solo project that combines the Third Person Shooter and Real-Time Strategy genres into a fun online multiplayer shooter. I've been working on it for a little over a year, and I'm planning on rel... 
Posted February 9, 2010 11:29:45 PM
UDP Lobby server Anyone know of a free hosting service that will let me handle UDP traffic? I have a very simple PHP script that, when requested by a client, listens for a few bytes of UDP data and saves it in a file or database, for retrieval by another PHP script.... 
Posted December 11, 2009 8:03:16 PM
Stainless v0.4 Stainless is a tactical multiplayer third person shooter with some strategic aspects mixed in. Check out the shiny new website for an overview of the game. UPDATE 12/19/09: Try the experimental browser plugin! Tutorial mode is now functional. ... 
Posted December 4, 2009 11:08:38 AM
Need a small 3D level! Team name: Just me, sadly. [smile] Project name: Stainless Brief description / target aim: Free-as-in-beer open source multiplayer tactical shooter. Been working on it about a year, with the final release scheduled for January. Compensa... 
Posted November 28, 2009 7:18:24 PM
Play Stainless beta! [RTS/TPS combo] + HD trailer The Stainless v0.3 beta has been released! Check out the HD trailer, then get it here for Windows XP/Vista/7 (167 Mb). System requirements: I recommend a dual-core processor, with a 512 MB graphics card. I haven't yet implemented a graphics optio... 
Posted October 28, 2009 7:38:14 PM
August Burns Red - Constellations Just downloaded this awesome album from August Burns Red, listening to it right now. Amazon is selling MP3 album downloads for five bucks here. Quite a steal. Definitely recommend this to any game developers, especially if you like metal. After se... 
Posted August 11, 2009 5:33:17 PM
Resolve/C++ I'm currently taking CSE 221 at Ohio State, and they're teaching us Resolve/C++, which has been described as "C++, but more anal." It's transformed into valid C++ by a few header files with loads of #defines, plus a "Foundation" that serves as a sort... 
Posted April 8, 2009 11:18:14 PM
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Some recent replies made on our forums
Continuous visibility sets I believe Sweep and Prune does what you're talking about (taking advantage of continuity over time). But I'm not sure how well it will work in a "visibility" scenario. I think it's more for collision detection. 
Posted December 24, 2010 12:44:46 PM
Python Game Programming Yes. Check out my game A3P done in Python, with the fantastic Panda3D engine. 
Posted November 13, 2010 1:01:57 AM
What do you listen to while programming? Pandora One rocks for this! It was well worth the $30/yr for me. In terms of what music, some good chill bands I enjoy for studying/programming/focusing are Miike Snow, Ratatat, Pogo (!), El Ten Eleven, Passion Pit, RJD2, and Vampire Weekend.... 
Posted November 11, 2010 1:33:42 AM
I thought the Americans might like to debate this... Quote:Original post by LessBread The opposition to abortion rights exposes all this conservative talk about "self-ownership" as empty rhetoric. I'd just like to say this is wrong. Empty or not, their rhetoric is not invalidated by the fact that the... 
Posted November 9, 2010 4:38:41 PM
Trying to Create a Background where the user can click and drag and change the view Correct. Dawoodoz is right. Also, do the adjustment for each tile. The only reason I can think to copy the tiles to a texture is for performance, which shouldn't be a problem for you at all. 
Posted October 18, 2010 12:23:15 PM
Trying to Create a Background where the user can click and drag and change the view You should be able to pass in position coordinates that are outside the viewable area; I believe they will just be clipped away. So you would create a coordinate that represents the viewer's position, and just subtract that from each sprite coordinat... 
Posted October 17, 2010 6:41:23 PM
EVE Online Rifter Man how do these old IOTD threads keep popping up? Is it because no one else submitted an IOTD? 
Posted September 14, 2010 12:07:43 AM
Python "While" Looks like you have an extra space before the "if event.type==KEYDOWN:" line. Also note that it's "event.type" not "even.type". I don't know if your editor is doing the indentation for you, but I recommend going with normal tabs rather than four s... 
Posted August 13, 2010 6:07:57 PM
Do you want a deformable game world? ^^ I think that's the key to good deformation. The destruction/deformation in Bad Company 2 works so well because there are simple rules as to which weapons can destroy which things. Grenades can blow open small holes in just about anything, and if y... 
Posted June 7, 2010 6:04:46 AM
[Wanted] Keen Software House recruiting new game developers This looks fantastic! If you don't mind my asking, could you explain a bit about how you handle the game world persistence? Is it all stored on a central server? If you have a lot of players (and it looks like you will!) it seems like a lot of d... 
Posted June 5, 2010 9:43:45 PM
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