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Get to know Jojosh_the_Pi...  
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Nickname Jojosh_the_Pi 
State/Province, Country FL   United States
GD Gathering City Miami, FL, United States
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Member Since 7/26/2004 2:20:59 PM
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My own website. I think because there is not much content on your site yet, it's hard to have a strong opinion, but some good points and suggestions: Good: 1. You mentioned you were just starting C++, and your first project was a text adventure game. A... 
Posted June 11, 2005 6:26:42 AM
3D RTS game alpha version 0.0.04. You should see this!!! The screenshots are wonderful, and once I get more time, I will try the game. A suggestion on the website...The first page with substance is the "introduction", but it is 4 paragraphs of regular text. You might want to highlight the imp... 
Posted June 10, 2005 7:52:44 PM
Help with the Visual Basic MouseDown event Change frmMain's ScaleMode to twip. Remember that MouseDown's (X,Y) values are always in twips, and there's not a good way that I know of to translate that (X,Y) values to pixels properly. The problem is the Y value in pixels will be off due to t... 
Posted June 6, 2005 9:01:50 AM
Help with the Visual Basic MouseDown event My recommendation would be to not try to use pixels to get mouse coordinates. There are two reasons for this: 1. The MouseDown event gets the mouse coordinates in twips anyway, no matter what the form's ScaleMode is. Maybe it doesn't make sense,... 
Posted June 5, 2005 10:16:42 PM
Help with the Visual Basic MouseDown event Where are you getting the values for BOARD_W_PREC and BOARD_H_PREC? 
Posted June 5, 2005 9:22:08 PM
bonding with a simulation. With a game like SimCity, the player gets a God-like view of the world, without having to deal with how an individual feels or thinks. It's difficult to create the same emotion in the player without being exposed to a person one-on-one. Wher... 
Posted June 5, 2005 8:50:49 PM
Tech levels, bad settings, duplicate gameplay in RPG Dynamic plots sound great in theory, but there're reasons why 99% of RPG's use a linear plot. Probably the biggest one is time. Everytime the player has another option, the game creator has to have some way to handle this. If a player's actio... 
Posted June 5, 2005 1:02:23 PM
A couple of 2D in 3D questions Here's how I ended up doing it: 0 1 5 2 4 3 0 = (.5, 1) 1 = (0, .75) 2 = (0, .25) 3 = (.5, 0) 4 = (1, .25) 5 = (1, .75) You use a triangle fan of 4 triangles like so (sorry for m... 
Posted July 26, 2004 2:46:24 PM
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