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Some recent topics started on our forums |
Hotel architectural walkthrough
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We've been up to creating a technical demonstration that features an architectural walk-though in an hotel lobby.
Our start point has been VRay renderings done with the model, to setup the ambiance. We then worked with RTGU pipeline to export from... |
Posted January 1, 2011 3:16:13 AM
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Some recent replies made on our forums |
Hotel architectural walkthrough
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Quote:Original post by rioki
First off, what I found odd, was the installer. Although it has multiple languages the settings are french. Not that I have a problem with it, just would it be so hard to translate 3 words? Same is the the loading screen... |
Posted January 4, 2011 4:23:06 PM
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Hotel architectural walkthrough
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Thanks for your feedback !
Quote:
... but it will be so many years before anything can run this real time :(
Just to be sure I made myself clear, the images are snapshots of the realtime application :) |
Posted January 4, 2011 4:10:15 PM
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Helix Terrain Engine
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Did you try to simplify the code, like ending up with something like ::
vec4 layerData = texture2D(TexLayerData, gl_TexCoord[0].st);
vec3 finalcolor = texture2D(tex3, gl_TexCoord[1].st).rgb;
finalcolor = mix(finalcolor,texture2D(tex4, gl_TexCo... |
Posted October 9, 2006 3:04:25 AM
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