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Get to know andershammervald...  
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Nickname andershammervald 
State/Province, Country Stockholms Lan   Sweden
GD Gathering City Stockholm, Stockholms Lan, Sweden
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Member Since 7/25/2005 8:13:23 AM
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Some recent topics started on our forums
Planet Defense This is a picture from a tiny game I've been working on during the later part of the summer on and off, it's a simple single level "survival" style game which is inspired by Asteroids and Missile Command. The engine is a simple ... 
Posted September 6, 2007 10:21:18 AM
Try my Asteroids / Missile Command inspired game Still a work in progress but I'd say its just about done. Its a simple game with just one level which plays until you die. You can submit your scores to the website when done and see who can get the highest score, personally I'm stuck at around... 
Posted August 27, 2007 8:51:55 AM
Dawnspire: Prelude does CSM I finally found the time to start working on a high end shadowing solution for Dawnspire: Prelude (see www.dawnspire.com for the full details about the game) and wanted to share a couple of preview screens with you guys. Now for the technical... 
Posted November 8, 2006 2:30:54 PM
Dawnspire: Prelude Released The first public version of Dawnspire: Prelude was released friday, so everyone who was unable to participate in the Beta, go try the full version for free (5 hour trial) at www.dawnspire.com. This probably won't be the last time you hear about DS... 
Posted September 3, 2006 2:39:53 PM
Dawnspire: Prelude Beta Accounts Available Silent Grove Studios offers all GameDev.net visitors to come and participate in the Beta testing of Dawnspire: Prelude, a fast-paced online only action-RPG which focuses heavily on teamplay, tactics and player skill. For more informati... 
Posted July 25, 2006 3:15:04 AM
Dawnspire - Prelude Just wanted to share a few screenshots from our game Dawnspire: Prelude, the game (a tactical RPG) has been in development for the past few years in our spare time and we're now slowly closing in on an actual release (ETA: Q3 this year). So,... 
Posted April 6, 2006 10:19:39 PM
Subtracting Triangles / Triangle "Cutting" Hi I'm trying to create a new triangle mesh by "cutting" an area out of one triangle using the shape of another triangle (see image below), the thing is I have no idea what is the best way to accomplish this, I've tried googeling a bit but ha... 
Posted July 25, 2005 8:29:28 AM
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Some recent replies made on our forums
Planet Defense M8 - it's all C++ code, all written by me, not really based on any existing engine, but it borrows many components that I developed while working on Dawnspire (UI manager, device abstraction, audio playback, filesystem stuff etc). The rend... 
Posted September 8, 2007 3:51:05 AM
Planet Defense Thanks for the comments =) Yeah, I did follow that tutorial, my end result wasn't quite as good as his though, but good enough I think. 
Posted September 7, 2007 6:29:17 AM
Try my Asteroids / Missile Command inspired game 120468 ... so not that high (I've topped out near 400K), I got a lot of frame drops when FRAPS:ing, which really amazed me, but I guess grabbing 800 * 600 video is a little demanding on this old crappy computer =/ an exploding planet would be... 
Posted August 31, 2007 1:48:53 AM
Try my Asteroids / Missile Command inspired game =) I uploaded a movie on YouTube, incase anyone is interested but don't have the time or will to install the actual game: Check it here If you want to see utter chaos, fast forward to ~3 minutes in, that is where its happenin. 
Posted August 30, 2007 9:37:44 AM
Try my Asteroids / Missile Command inspired game That sounds real fishy Simon, I haven't seen it myself, would you mind telling me what GPU you are using, I've only ever tried it on a 6200, 7300, 7600 and 7800, aka, all nVidia GPUs. 
Posted August 28, 2007 6:16:30 AM
Try my Asteroids / Missile Command inspired game Thanks for the kind words =). 30K ain't bad, it takes practice to get to the higher scores, and a sensitive mouse. And yeah, some more asteroids couldn't hurt I guess, but after a few plays you don't even "see" them anymore ;) Code is all C++ done... 
Posted August 27, 2007 10:07:23 AM
Dawnspire: Prelude does CSM What edge-smoothing method are you using? Any? ---- I take it you are referring to the shadows? We use four samples and do bilinear filtering on those ATM. When you're rendering the 3 splits of the world, I take it you're culling what you c... 
Posted November 9, 2006 12:09:10 PM
Dawnspire: Prelude does CSM Thanks =) Regarding the engine, I'll try to answer your specific questions: Terrain type? A simple height map rendered in two passes, one base layer and a blended top layer, we use a single texture which fits nine materials with four vari... 
Posted November 9, 2006 4:00:25 AM
Dawnspire: Prelude Released Thanks for the kind words =) Yeah we use both TCP and UDP, primarily UDP via RakNet in game. The game also uses shaders (v2.0) which as far as I've understood doesn't work in WINE? 
Posted September 5, 2006 6:20:50 AM
Dawnspire: Prelude Beta Accounts Available CPU and Memory requirements seem quite moddest although we haven't done any real low end tests, it runs pretty good on my underclocked Athlon 2800+ (Down @ 1GHz) with 512MB and a GeForce 6200, performance isn't exactly stellar but it remains pla... 
Posted July 27, 2006 3:12:08 AM
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