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Get to know atcl...  
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Homepage URL http://www.atcrosslevel.de 
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Member Since 6/27/2009 11:19:10 AM
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Some recent topics started on our forums
atcrosslevel studios: XiZero (version: 0.2) This is a screenshot of the XiZero (Version 0.2) project (Alpha). A vertical scrolling top down view 3D shooter. More at http://xizero.atcrosslevel.de The software rasterizing engine can do all the basic 3d stuff (clipping,zbuffer,shadows,flat-sha... 
Posted June 28, 2010 11:41:12 AM
atcrosslevel studios: XiZero The next screenshot of XiZero. Explosions (seen on the screenshot above) and health-bars among a lot of other improvments have been added. The next steps will be animations, menus and enemy ai. For more info visit: http://www.atcrosslevel.de 
Posted September 14, 2009 10:42:23 AM
atcrosslevel studios: XiZero Here is another screenshot of XiZero, around 100 revs further. Enemies, Firing, Shadow Casting and improved Rendering are the main additions. The enemies are defined by the model .y3d file, an .ini file for the attributes and a .csv file which wil... 
Posted August 4, 2009 8:34:45 PM
atcrosslevel studios: XiZero This is a screenshot of the XiZero project (Pre-Alpha). A vertical scrolling shooter top down view 3D shooter. Currently only for Linux. More at http://xizero.atcrosslevel.de The engine features up to now: - SH-Clipping - 32bit Z-Buffer -... 
Posted June 29, 2009 3:36:13 PM
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Some recent replies made on our forums
atcrosslevel studios: XiZero (version: 0.2) I am using a very flat tree, sorted by normals. By that i can speed up the visibility determ and shading. And yes, everything is rendered by the CPU, as that was my aim for the project. Your approach of using shaders seems quite natural; whenev... 
Posted July 6, 2010 4:16:15 AM
atcrosslevel studios: XiZero (version: 0.2) Hi, Texturing is not planned so far, and won't be needed after voxel engine is implemented. So far a very simple voxel class is prepared. As this project is open source you are welcome to look through my source code (you can do that even on... 
Posted July 3, 2010 3:13:39 PM
Side Scrollers First: Way to general und imprecise formulated question. Assuming i understood what you asked, you have a sprite that is supposed to resemble a part of the terrain where your player can walk on. You can do a normal aabb colllision on the... 
Posted October 19, 2009 11:17:28 AM
Side Scrollers Well, for starters i suggest the book: "Gameprogramming All In One" it is a good book for beginners and covers 2d (platform) games. You might want to consider using some gameprogramming framework (in example: allegro) as it might help you with... 
Posted October 18, 2009 6:31:31 PM
atcrosslevel studios: XiZero Hi, That are software rendered Blinn Shadows (also called projective shadows). 
Posted August 5, 2009 4:20:00 AM
atcrosslevel studios: XiZero Well, its still in an early development stage. And i am right now preparing for my final university exams. But after that, i will continue to work on: - enemy entities - ammo firing - explosions (which will be done with some experimental po... 
Posted June 30, 2009 1:41:57 PM
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