Intel sponsors gamedev.net search:
The site is presently in a read-only mode while we perform some internal maintenance. Thank you for your patience.
Control Panel Register Bookmarks Who's Online Active Topics Stats FAQ Search


Get to know ptitjulien...  
Full Name  
Nickname ptitjulien 
State/Province, Country    Finland
GD Gathering City Jyvaskyla, , Finland
Contact Info
Homepage URL  
ICQ ID  
AIM ID  
Yahoo IM ID  
Current Occupation
Job Title  
Job Description  
Other Interesting Details
Rating 1033  (Rate this user)
Number Of Posts
In our forums
38  
Member Since 8/13/2008 11:25:49 AM
ContributionsContact Us if a contribution of yours isn't listed
Send a Private Message to this user...

Some recent topics started on our forums
Difficulties accessing www.opengl.org Hi guys, I was just trying to visit www.opengl.org today and it turns out that under google chrome, i get a very strong warning that it is a harmfull website. I can't go there to download GLSL specifications... Am i the only one to... 
Posted September 24, 2010 8:27:02 AM
decentralized multiplayer network gaming? Hi, Well, i'm working on my first PC title now and this idea ran into my mind, i'd like to submit it to critics to know opinions or even if it is feasible.. The idea is that i'd like to minimize the traffic to my master game server(s). ... 
Posted January 10, 2010 2:53:42 PM
Yet another screen space ambient occlusion.. I've been doing a few tests to get a halo-free SSAO lately. Here is the result, i am not sure yet if it looks good when surfaces have a high entropy (normal mapped and detailed geometry...). I will work that out soon. Surprisingly this runs real... 
Posted October 28, 2009 10:38:25 PM
building an orthogonal 3D basis out of a single hermite spline? Hi all, Well i've been stuck on this problem for a while... I'm trying to build a path where mesh can move along, i'd like the mesh to head towards the tangent of the spline at all times. However i'm stuck with "discontinuity" problem... 
Posted October 26, 2009 7:49:15 AM
value noise bug in GLSL Hello, i am attempting to make value noise in GLSL and i run into a big problem: The function looks continuous and fine in some places and messed up in others... here is a screenshot of the problem: http://www.lostgarden.eu/value_noise_glsl.jpg ... 
Posted October 15, 2008 12:29:01 PM
View All Topics Started By This User

Some recent replies made on our forums
Problems with Qt OpenGL drawing a textured Quad is your quad defined in CCW? it is possible that it is occluded by the backface culling mechanisms... 
Posted October 26, 2010 8:38:35 AM
French Burqa Ban Well, for sure this law is not solving a single problem. There are actually (according to estimations) only 300 women wearing this cloth in France, which is relatively small actually. So why promoting a ban that actually only hurts relat... 
Posted October 16, 2010 1:43:43 PM
Tech demo looking for environment concept artist This looks really promising, i wish you all the best guys. 
Posted September 28, 2010 3:04:02 PM
glTexture3D requirement i think that only power of 2 sizes are supported for 3D textures... try 256*256*256, should work provided your graphics card has enough memory. hope it helps,  
Posted September 27, 2010 2:06:45 AM
Where/How to learn Modern Opengl? I think this might be not such a bad starting point: http://www.opengl.org/sdk/ For specific problems, well, i guess google.com is the best... Others may know better than me. Good luck with your learning and regards, 
Posted July 15, 2010 11:20:56 AM
Help a lazy programmer do his work in his bedroom. mm.. Let's see. What about unplugging the internet wire? :) 
Posted July 9, 2010 1:53:32 PM
Non-Power of Two Textures Hi, You could use gluBuild2DMipmaps in place of glTexImage2D for example, for it will resize your npot textures to the closest power of 2 and build mipmaps accordingly.. Hope it helps, regards :) 
Posted May 23, 2010 6:07:30 AM
Weird debugging behavior (Visual Studio 2008, C#/C++) Hello, From what you say it would sound to me like the debugger type in your project is set to "Managed only".. Would you check in your project properties, in the Debugging category, the "Debugger type" setting? Is it set to something like... 
Posted April 22, 2010 12:41:35 PM
IDE war ? I tried Qt Creator by nokia, and i can say it's really promising, especially for crossplatform GUI development.. It's free and opensource. 
Posted April 22, 2010 7:26:30 AM
The wrong way to apply Bloom & Lens streak... The formulae i'm currently using is max( col, texture2D( glow, uv ) * glowfactor ) where glowfactor is about 1.15... In here the glow texture is just a blurred version of the rendered scene.. It has no physic logic whatsoever but I like th... 
Posted April 1, 2010 3:37:52 AM
View All Replies Made By This User