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Some recent topics started on our forums |
Animations Management Tutorial
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Hi there,
I'd like to show to the community a tutorial I wrote which provides a solution to animate 2D game's characters using a finite state machine and an animation manager class. The documented code is written in cpp using SDL.
You can find th... |
Posted August 28, 2009 8:32:54 PM
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Can't run SDL application on other computers
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Hi all,
I got this problem and spent a lot of time looking at gamedev's previous threads trying to solve the problem but none of them helped me.
I'm using Visual C++ 2008 Express Edition and I can't get my SDL application to work on other... |
Posted October 18, 2008 10:53:34 AM
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Performing 3d animations
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Hi there,
I'm going to work on a 3d flash game and I'll have to do with low poly 3d models.
Of course I'd like to perform a minimum of animations of these 3d models.
So I was wondering what could be the best options to store and perform a... |
Posted January 18, 2009 9:41:23 AM
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Strong Algorithms
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Hi all,
I'm working on a NintendoDS project for my company and I
see how a lot of routines cannot be achieved by the use of
algorithms in their simpliest form ( performance reasons ).
If you want an example I'm reffering to stuff like this... |
Posted April 12, 2008 9:06:21 AM
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Multiple sounds
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Hi there,
I was wondering how sound streaming is usually implemented inside APIs.
It's easy to guess that this implementation is higly influenced
by the particular platform APIs are programmed for but I was trying to
figure out a "general schem... |
Posted January 29, 2008 9:26:50 AM
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Stop hiding behind make files
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Hi all,
recently I've come across several problems when I was trying to run my own programs without using templates and prebuilt makefiles.
I think that all these is because a poor knowledge about all the stuff is working behind when I simply... |
Posted October 5, 2007 1:20:19 PM
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Saving space
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Hi all,
I was wondering how can I save space in final binaries of my application.
Could these -for example- be solutions?
- using int instead of long
- create less structures
- using smart algorithms
thank you.
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Posted September 12, 2007 2:35:52 AM
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for instead of if
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Hi all,
what do you think is the better solution in terms of performance and "space saving" inside binaries between these two?
if( level == 5 && points >= values[ 5 * level ] ){
// do something
}
else if( level ==... |
Posted September 11, 2007 10:12:19 AM
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Nokia S60 emulator too slow!
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Hi all,
so far I've been trying to run from the command line my midlet using the Nokia S60 emulator and I've always come across the same problem: the emulator is freaking slow. I've tried to change parameters and options in order to gain more heap... |
Posted September 5, 2007 3:54:35 AM
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[ J2ME ] 2D platform engine
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Hi there,
This week I have been working on my 2D engine for CLDC.
I haven't tried this MIDlet on a real cellphone yet, so I would be
very glad if anyone of you, who is interested, could test the application!
To download the game cli... |
Posted May 11, 2007 1:53:10 PM
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View All Topics Started By This User
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Some recent replies made on our forums |
[SDL] 8 Bit only
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The third parameter of SDL_SetVideoMode is the desired bits per pixel of the video mode to set.
Have you tried this?
screen = SDL_SetVideoMode( 640, 480, 8, SDL_SWSURFACE );
Hope this helps.
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Posted January 8, 2010 9:10:17 AM
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Java or C++ (games)
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Hi,
If you've just started with programming I'd suggest you to learn C.
If you are ready to go and pretty motivated to start working on a videogame
you have in mind I think that you should consider a wide range of factors,
for example: w... |
Posted January 14, 2009 9:42:19 AM
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Optimizing my c++ code
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Hi,
if you want to use good object oriented solutions I suggest you to read this book. The book is not for beginners so, before buying, consider if you would be able to understand it.
Another good solution would be to study on good source... |
Posted December 19, 2008 3:02:26 AM
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2D collisions
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Hi,
I think you should start with something very simple and not optimized to get a basic idea of performing collision detection between game entities.
Let's say you have your game's main character and one obstacle!
You must find a way to... |
Posted December 15, 2008 3:21:34 AM
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Collision detection?
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Have you tried to consider per-pixel collision detection?
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Posted October 28, 2008 8:50:59 AM
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Can't run SDL application on other computers
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Hi AgentC,
thanks for the advice. Next days I'll test my program
on different computers embedding SDL_win32_main.c in my project.
Last days I tested my program on other computer with Vista and
it worked perfectly, at this point it seems... |
Posted October 28, 2008 8:37:02 AM
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From C++ and SDL to C++ and PAlib
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I guess it shouldn't be very difficult since PAlib is designed to be very easy to use. |
Posted October 18, 2008 12:22:13 PM
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Can't run SDL application on other computers
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Quote:Original post by deadstar
Those error messages might help, any chance you could quote them?
It just says "app.exe has stopped working" then Vista tries to find a solution to the problem and it doesn't.
I've just tested the program ... |
Posted October 18, 2008 12:01:54 PM
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3D Programming - where do I begin?
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I started to understand the basics of 3D programming after
spending time on other programmer's source code.
It might be sound funny but just understanding the concept of vector and testing
its operations helped me a lot to cover all the t... |
Posted October 3, 2008 7:22:06 PM
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Finally in the industry!
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Good job.
I wanna see if you'll still have all that enthusiasm
after a couple of months into the industry! ;P
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Posted September 24, 2008 12:08:25 PM
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View All Replies Made By This User
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