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Some recent topics started on our forums |
[C++] Multiple Inheritance and vfptrs
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This code is not so much real code, but rather an exercise on understanding C++ "under the hood". So basically I define these classes below.
class Car
{
public :
virtual void Drive()
{
std::cout<<"Car::Drive()";
}
int tir... |
Posted January 16, 2008 1:54:23 PM
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Fixed-function pipeline. Worth it?
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I'm creating a terrain engine and implementing most of the features using fixed pipeline functions. Eventually I plan on creating shader implementations as well.
But I'm beginning to wonder if I should just go the shader route and ditch fixed... |
Posted October 2, 2007 8:25:35 AM
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Twisto Cube (Updated)
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Twisto Cube is a virtual clone of the Rubik's Cube by Prof. Erno Rubik. Please see ReadMe.txt for instructions.
Download
Feel free to post questions, comments, or bugs in this thread. Thanks!
[Edited by - anandj on July 9, 2007 1:47:50 PM] |
Posted March 23, 2007 12:14:34 AM
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Drawing lagging behind cursor
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I've tried posting this topic in the General Programming forum with little success.
I have a simple program that does the following.
- Keeps track of mouse position using the WM_MOUSEMOVE
- Draws a square at the current mouse position.
Howe... |
Posted April 10, 2007 1:13:45 PM
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OpenGL - Syncing cursor w/ drawing
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I have a simple program that does the following.
- Keeps track of mouse position using the WM_MOUSEMOVE
- Draws a square at the current mouse position.
However when I move the cursor around the square lags slightly. I tried using GetCursorPos... |
Posted April 4, 2007 8:05:56 PM
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Question about my class size (C++)
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I'm implementing an ingame GUI in OpenGL(mostly for learning purposes). To handle events i'm using a system similar to C#'s(delegates, function pointers).
Right now i'm concerned if my class size is getting too large. Each EventHandler class conta... |
Posted April 3, 2007 10:18:09 AM
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View All Topics Started By This User
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Some recent replies made on our forums |
member func question
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Where is pos being initialized in your code? |
Posted May 13, 2008 9:05:32 AM
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Tab Controls
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case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc;
if(hWnd == tabshWnd)
{
hdc = BeginPaint(tabshWnd, &ps);
TextOut(hdc2, 50, 50, L"Test", 4);
EndPaint(tabshWnd, &ps);... |
Posted April 16, 2008 8:02:19 PM
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Porting a C++ MFC/COM application over to .NET
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Quote:
1) How well does .NET cope with COM interfaces? I googled but I can't find anything on using COM interfaces from within .NET
Pretty well actually- Microsoft went through great lengths to support COM in the .NET environment. I'm surp... |
Posted April 16, 2008 7:41:06 PM
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Assembly book for a beginner
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Try the "Write Great Code" series. They give you a nice introduction to assembly from a high level programmer's perspective. They don't really teach you how to write assembly but just make you more aware of what C++ is doing in the background.
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Posted February 21, 2008 12:20:57 PM
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[C++] Multiple Inheritance and vfptrs
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Thanks a bunch Steve. So it looks like I was right and FlyingCar uses Plane's vftable.
This may seem like a stupid question. But how do you display that debug info in the watch window?
Thanks again! |
Posted January 16, 2008 5:26:51 PM
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draw ui
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You should also disable depth testing so the UI is always drawn in the front. |
Posted October 3, 2007 7:23:58 AM
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LPCTSTR: What's The L For When Setting Text?
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Another option is to use _T(""). This will treat string literals as Unicode or ANSI depending on the compiler setting. |
Posted September 12, 2007 2:36:52 PM
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Twisto Cube (Updated)
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Twisto Cube has been updated with a slew of new features! Most notable is the inclusion of a GUI system. The GUI was developed from scratch and uses OpenGL for all rendering.
Please feel to post any bugs, suggestions, or comments here. Enjoy!
D... |
Posted July 9, 2007 2:46:05 PM
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Drawing lagging behind cursor
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Problem solved for now...
Seems there was a bottleneck in SwapBuffers. Disabling VSync seemed to have fixed it. |
Posted April 16, 2007 11:58:00 AM
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OpenGL - Syncing cursor w/ drawing
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Thanks for the reply Spoon.
Yes I am handling all the messages. Here is a snippet of the drawing code:
POINT pt;
GetCursorPos(&pt);
ScreenToClient(g_hWnd,&pt);
glTranslatef(pt.x,pt.y,0.0f);
glBegin(GL_QUADS);
glColor3f(1,1,1... |
Posted April 5, 2007 12:06:26 PM
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View All Replies Made By This User
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