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Some recent topics started on our forums |
GPU-Based Atmospheric Scattering
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Hey there,
Here you can see my approach to simulate atmospheric light scattering. These images are the result of my thesis.
I've developed a vertex shader (model: 3.0) which calculates accurate atmospheric scattering without any precalculations... |
Posted October 9, 2008 2:11:45 PM
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Start app on second screen
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Hi everybody,
can I somehow force an D3D application to start on the second monitor (full screen if possible)?
What I really need to do: I'm using a VMR9 to mix several video sources. Now the final image must be sent to the second dvi outp... |
Posted July 23, 2007 3:50:14 AM
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DirectShow - VMR rendering to second screen
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Hi there,
I'm quite a newbie in DirectShow. Now this is what I am doing in a current project:
I catch some camera streams and mix them together using the video mixing renderer.
This is working fine, but the last step is where I got stuck...
I h... |
Posted May 11, 2007 1:19:08 PM
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Some recent replies made on our forums |
GPU-Based Atmospheric Scattering
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Oops, sorry, haven't checked this post for a while...
I have uploaded the paper and an HLSL implementation on http://www.megaupload.com/?d=DCW3G50G
(HTML linking didn't work, but now you should at least be able to download the paper...)
B... |
Posted June 9, 2009 4:09:24 PM
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GPU-Based Atmospheric Scattering
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@ swiftcoder:
Hehe, sorry for the upload, I took the first upload site Google offered me. Thanks for the rest! I have not tried to extend the shader so that the viewer can be positioned outside, but it should be really easy, because the math behind... |
Posted October 11, 2008 8:04:09 AM
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Start app on second screen
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Yepp, silly of me - thanks structural.
However, my second question remains - is there a possibility to directly connect the VMR out pin to a dvi output? |
Posted July 23, 2007 6:12:16 AM
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