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Some recent topics started on our forums |
Bezier Marz
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The goal of this project was to be able to view a planet from far away as well as close up. I also wanted to be able to view real sample data as well as a procedural planet.
The source data for the images are six 4096 x 4096 heightmaps (32 bit he... |
Posted April 1, 2010 7:26:48 PM
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Some recent replies made on our forums |
Smoke with ParticleSystem
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What I've used in the past is a sequence of smoke images. You start out with a small puff, have it expand then dissipate or shrink away.
You can do this by combining a sprite like yours with a noise function, like layered perlin noise. So your s... |
Posted November 23, 2010 5:44:30 PM
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Un-named iPhone Game
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Call it "Wild Bill Kelso". |
Posted October 10, 2010 11:47:56 PM
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Render DirectX in c# form picturebox?
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You might want to check this out.
http://www.codeproject.com/KB/game/XNA_and_WinForms.aspx?msg=3004569
You can use the managed windows forms as a gui and use unmanaged DirectX but it's a bit of a pain.
WBK |
Posted August 18, 2009 11:27:37 PM
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Mundo 0.12.2 Released
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This scene is looking great, but it could have used a little more cowbell. |
Posted April 25, 2009 8:13:41 PM
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Bee Invaders
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Does the bee sting the invaders, or does it use harsh language? |
Posted December 19, 2008 5:09:18 PM
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Cube with triangle strips and vertex normals
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The Microsoft DirectX documentation is helpful. |
Posted December 2, 2008 2:09:53 PM
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Mesh generation
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Google marching cubes |
Posted December 2, 2008 2:08:14 PM
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Beautiful village(demo)
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Where are the zombies? |
Posted October 14, 2008 5:29:35 PM
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Multithreading and Terrain Distress
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What I do is put the vertex buffer in the quad, but have a manager class for the quads, and put the index buffer(s) there, since they don't change in my implementation. |
Posted September 29, 2008 10:18:48 PM
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nGENE 0.1 - 3D game engine
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Looks great. Especially the shrubberies. |
Posted September 3, 2008 1:56:03 AM
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