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Some recent topics started on our forums |
BETA PICK CANDIDATE - Luxinia - version 0.97
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BETA PICK CANDIDATE - Luxinia - version 0.97Posted by: CrazyButcher at September 17, 2007 12:34:25 PMA new vesion of Luxinia brings many new features (especially in rendering effects) and a major internal overhaul.
garbage collection for most cor... |
Posted September 17, 2007 6:34:25 AM
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Luxinia - version 0.95
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A new version of luxinia is out.
Among the regular bugfixing and improvements, this release specifically fixed some normal-mapping issues and introduced a new resource viewer.
The viewer supports loading material/shaders, particle systems and model... |
Posted November 24, 2006 4:43:42 PM
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luxinia v0.94
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A new version of luxinia is released. Several improvements and bugfixes were done as well as new features added. Some are presented on the screenshots.
Three new demos were added to the samples:
* q3 level conversion sample (level was converte... |
Posted August 30, 2006 12:16:55 AM
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luxinia v0.94 released
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luxinia v0.94 releasedPosted by: CrazyButcher at August 29, 2006 8:42:40 AMA new version of luxinia is released. Several improvements and bugfixes were done as well as new features added.
Three new demos were added to the samples:
* q3 level conv... |
Posted August 29, 2006 8:42:40 AM
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Luxinia v0.92 released
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Luxinia v0.92 releasedPosted by: Christoph Kubisch at May 1, 2006 7:01:58 AMA new version of the Lua-scriptable game engine Luxinia was released. Among many improvements in features and documentation, a few new samples ship with the release bundle. A... |
Posted May 1, 2006 7:01:58 AM
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Luxina v0.92 samples
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The new luxinia version provides many new features and a better documentation.
In the new version are also some new samples, that illustrate the new capabilities such as render to texture (dynamic cube mapping), a tutorialmode and the new built-in... |
Posted May 3, 2006 12:59:48 AM
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Luxinia - LUA Scriptable 3D Game Engine
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Luxinia - LUA Scriptable 3D Game EnginePosted by: CrazyButcher at December 7, 2005 4:06:46 PMAmong many the key features are that you dont need to use fancy compiled code, but use relatives simple LUA scripts, material, particle or shader scripts to... |
Posted December 7, 2005 4:06:46 PM
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ProjectXmas Game with Luxinia
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You are Santa and have to deliver presents as quick as you can. Use your shadow as aiming help to bring gifts in time and with good accuracy.
This game was done using Luxinia, a highly scriptable 3D game engine. It is part of the engine package an... |
Posted December 7, 2005 6:47:28 PM
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using shorts for normals on radeon8500
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hello,
if anyone knows if using shorts for normals is an accelerated vertex format for older ati cards (radeon 8500), please reply.
the only info I found was for geforces and radeon 9600 series. unfortunately I dont have such a card to test... |
Posted November 4, 2005 9:26:35 AM
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Some recent replies made on our forums |
The Daily GameDev.net
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Quote:If you plan to sell your commercial PC Game above a retail value of $10 USD, (or equivalent amount in other currencies based on prevailing exchange rates at the time of launch), you must first request a no-charge PC Game distribution licen... |
Posted June 2, 2008 2:08:05 PM
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GLSL Basics
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you need to intialize all functions that are above OpenGL 1.1 or so..
GLee or GLEW make this easier for useage (google for them + opengl) |
Posted January 2, 2008 4:23:38 PM
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Convert a .3ds object to an OpenGL display list
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http://lib3ds.sourceforge.net/
is your friend |
Posted January 16, 2007 5:04:30 AM
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Luxinia - version 0.95
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thanks for the feedback :)
spartanx: yes currently it only supports LUA, however the commercial version would allow access to the function publishing system, to support other languages as well, or directly working with it in C/C++. But the GU... |
Posted November 30, 2006 4:20:05 AM
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luxinia v0.94 released
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you can load and use .dlls which are loaded and communicated with thru LUA. |
Posted August 30, 2006 9:08:50 AM
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Blazetris
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if you are interested in which extensions the graphics card / drivers normally have visit:
http://www.delphi3d.net/hardware/index.php |
Posted July 21, 2006 3:39:57 PM
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Windigo Texture Dojo
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ncie work, but I'd suggest using a more classic and easier readable font. |
Posted July 21, 2006 2:56:31 AM
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Multipass Rendering [Resolved]
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glBlendFunc(GL_ONE,GL_ONE);
glEnable(GL_BLEND);
for additive blending
the "material" color should be multiplied with the lighthing results |
Posted May 6, 2006 8:40:26 AM
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Stretching particles based on direction
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to get the rotation transform your direction to viewspace. normalize the 2dvector (say z axis is what your billboards normals are, so it can be ignored. I figure CyberFox meant the same with the projection).
the normalized vector:
vector.x = cosin... |
Posted May 5, 2006 2:10:19 PM
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Multitexturing is a big Problem!
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get an opengl extension wrangler like GLEE or GLEW, makes it much easier to use gl extensions |
Posted May 5, 2006 9:34:20 AM
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