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Some recent topics started on our forums |
Smooth Animations
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Hi,
i am trying to achieve really smooth animations under the following conditions:
vsync on or off
opengl or directx
windowmode or fullscreen
I have read everything i can find on the topic. Some suggest turning on vsync som... |
Posted March 29, 2010 11:59:59 AM
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Smooth Animation HiResTimer (Different Results OGL/DX)
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Hi,
i have a problem with my animations. i am using the windows hi res timer for timing. all my animations (at least in window mode) are jerky. using a timer with a averaged timesteps (over the last 30 frames) did not help much either.
now i have... |
Posted March 16, 2010 2:22:32 PM
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Enememy (Our first Game)
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Hi,
its our first game feel free to leave a comment or post your criticism.
Its written in C# uses Managed DirectX and the .NET framework.
(PixelShader req.)
Download Link
mfg
flery |
Posted September 11, 2008 9:56:53 PM
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Problem with my Game (Init Process)
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Hi,
i have a little problem with my game app. Its written in c# and uses the .NET framework with MDX. The dev pc's i wrote the game on have no problem running it but till now noone else can run the game. i exported all the dlls into the executa... |
Posted September 9, 2008 4:40:28 PM
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Little Big Planet
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Hi,
i dont know if its the correct place to post it but i found that game so inspiring that noone should miss it. I dont want to start a discussion just wanted everyone to enjoy this nice piece as i did...
check the presentation
greets flery |
Posted August 17, 2007 8:58:44 AM
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[Shader] Set Pixel Color to transparent ?
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Hi,
a quick question (at least i hope so), to set an output pixels alpha value i tried using OUT.color.a = (any number) but no matter what value i set it stays the same. do i have to give the backbuffer into the pixelshader as a texture and calculat... |
Posted September 14, 2006 5:22:32 PM
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water reflection problem
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Hi,
i have a problem with my water reflections. it seems i dont get it to work correctly. to explain the problem better i made a video of the RTT reflection map and the result of using it. download videos
as you can see in the screenshots the... |
Posted September 10, 2006 3:49:49 AM
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abstract class problem
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Hi,
i am trying to write an abstract class (within a dll). as far as i can tell i would say everything is correct but the compiler begs to differ...
I get the following error:
"Error 4 error LNK2019: unresolved external symbol "public: virtual boo... |
Posted September 8, 2006 10:33:21 PM
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[SOLVED] basic question - load every resource once?
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Hi,
i have a very simple question (at least i think so) but i couldnt figure it out with google. As i code a game i need to use the same objects (meshes) for different "instances" in the world. i only need to load every mesh texture once r... |
Posted September 7, 2006 8:44:56 PM
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[solved][WinAPI] Polygon formed Buttons ?
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Hi,
is it possible to create buttons with the standart window api formed like a polygon (5 to 12 vertices) or do i need to write my own button class?
thanks in advance
flery
[Edited by - flery on May 22, 2006 12:49:40 PM] |
Posted May 13, 2006 7:29:48 AM
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Some recent replies made on our forums |
Visual Studio 2010 slowness...
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hi,
same problem here its not exactly slow but feels not as fast as '08 as you said responsivness suffers. i am using a two monitor setup (none of them turned) 24"@1920x1280 and an HDTV at 720p. the switch to the wpf is probably the problem.
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Posted September 3, 2010 3:59:15 AM
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Smooth Animations
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in regards to what? what change should that result in?
here is the data i collected timing different swap buffer calls
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Posted April 7, 2010 1:12:08 PM
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Smooth Animations
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Yes, i ment no v-sync. Turning on V-Sync leads to the driver managing the frame rate with blocking. Disabling vsync and using a max fps value is not the exact same behaviour i would asume, but at least i get decent animations.
with a bit more... |
Posted April 7, 2010 2:48:20 AM
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Smooth Animations
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i only timed the swap buffer command and it is the root of the problem. drawing an empty scene (or no scene at all, just swap buffers) has the same effect. managing the frame rate by myself seems to solve this problem. if someone has a nicer sol... |
Posted April 3, 2010 10:47:41 PM
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Smooth Animations
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after some profiling i found out that SwapBuffers(HDC) performs in very uneven ways. this is the reason for the varying frame rates. i have yet to find a way to fix that. |
Posted April 3, 2010 6:42:12 PM
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Smooth Animations
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i compared the fps rates between ogl and dx10 (forcing on vsync with driver settings for opengl and using presentation interval for dx)
left = current fps, right = average framerate
Open GL:
[ 1] FPS: 180.49 60.0014
[ 1] FPS: 49.9521... |
Posted April 3, 2010 8:49:05 AM
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Smooth Animations
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int DLL start(IApplication* app)
{
int argc = 0;
app->OnInit();
bool done = FALSE;
msw::Window* w = new msw::DX10Window();
//msw::Window* w = new msw::GLWindow();
w->create("F3 Test",1000, 1000, 32, false);
w->... |
Posted March 31, 2010 4:24:43 PM
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Smooth Animations
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hi,
thanks for all the responses, especially the last one.
i probably did not put enough info in to the first post. i`ll try to elaborate:
- fixed time steps: i used the technique described in this link (which is probably more physics orien... |
Posted March 31, 2010 12:38:54 PM
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Smooth Animations
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like i said. i am trying to move a quad from 0,0,0 to 5,0,0 with a linear animation speed. the animation seems jerky (you can realise that espacially looking at the edges). i would make a video but fraps would probably disturb the results.
if you ar... |
Posted March 29, 2010 5:23:35 PM
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Super beginner questions about OpenGL
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as far as i know opengl versions depend on the driver version (implemented by the manufacturer, special opengl specs might require a new card of course). every gl function is an access point to the implemented gl function inside the driver. you... |
Posted March 24, 2010 5:20:24 PM
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